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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-15 13:06:43 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-15 13:06:43 +0000 |
commit | 7ce8cd3af8480f5236497ccd59b75d221070927f (patch) | |
tree | e1d2532d18e52452c6052e8d716ee5fcfe7ee7a7 /src/map/skill.c | |
parent | db4d0797f6bb0a54e0955b330a3ccd7675b7b95c (diff) | |
download | hercules-7ce8cd3af8480f5236497ccd59b75d221070927f.tar.gz hercules-7ce8cd3af8480f5236497ccd59b75d221070927f.tar.bz2 hercules-7ce8cd3af8480f5236497ccd59b75d221070927f.tar.xz hercules-7ce8cd3af8480f5236497ccd59b75d221070927f.zip |
- Corrected traps
- Some minor changes to Hiding, Cloaking and Chasewalk
- Corrected Cannibalize
- Updated Marionette Control, Berserk
* Changed the weather gm commands to be able to toggle on and off
* Added Jawaii and Ayothaya to @go list
* Changed the default values for ranged, magic and misc damage rate in battle_athena
* Removed redundant 'berserkdamagetick'
* Added changes to map.h according to Shinomori
* Changed Parasite in mob_db
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@570 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 71 |
1 files changed, 45 insertions, 26 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3a0d02c8d..cb4b37fad 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1,4 +1,4 @@ -// $Id: skill.c,v 1.8 2004/12/13 7:22:51 PM Celestia $ +// $Id: skill.c,v 1.8 2004/12/15 8:56:46 PM Celestia $ /* スキル?係 */ #include <stdio.h> @@ -3579,14 +3579,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *tsc_data = battle_get_sc_data(bl); int sc=SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else + if(tsc_data && tsc_data[sc].timer!=-1 ) /* 解除する */ skill_status_change_end(bl, sc, -1); - } + else + /* 付加する */ + skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; @@ -3595,14 +3593,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *tsc_data = battle_get_sc_data(bl); int sc=SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else + if(tsc_data && tsc_data[sc].timer!=-1 ) /* 解除する */ skill_status_change_end(bl, sc, -1); - } + else + /* 付加する */ + skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); //skill_check_cloaking(bl); } break; @@ -3612,14 +3608,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *tsc_data = battle_get_sc_data(bl); int sc=SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } + if(tsc_data && tsc_data[sc].timer!=-1 ) + /* 解除する */ + skill_status_change_end(bl, sc, -1); + else + /* 付加する */ + skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; @@ -5060,7 +5054,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil mx = x;// + (rand()%10 - 5); my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv] ,1,""); + id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv-1] ,1,""); if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ md->master_id=sd->bl.id; md->hp=2210+skilllv*200; @@ -5359,6 +5353,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case HT_SANDMAN: /* サンドマン */ case HT_CLAYMORETRAP: /* クレイモア?トラップ */ limit=skill_get_time(skillid,skilllv); + // longer trap times in WOE [celest] + if (map[src->m].flag.gvg) limit *= 4; range=2; break; case HT_SKIDTRAP: /* スキッドトラップ */ @@ -5369,6 +5365,9 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case HT_FREEZINGTRAP: /* フリ?ジングトラップ */ case HT_BLASTMINE: /* ブラストマイン */ limit=skill_get_time(skillid,skilllv); + // longer trap times in WOE [celest] + if (skillid != PF_SPIDERWEB && map[src->m].flag.gvg) + limit *= 4; range=1; break; @@ -7115,7 +7114,7 @@ int skill_check_condition(struct map_session_data *sd,int type) int c=0; int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill); - int mob_class = (skill==AM_CANNIBALIZE)? summons[lv] :1142; + int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142; if(battle_config.pc_land_skill_limit && maxcount>0) { map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c ); if(c >= maxcount){ @@ -8670,7 +8669,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) break; case SC_BERSERK: /* バ?サ?ク */ calc_flag = 1; - clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ + clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ break; case SC_DEVOTION: /* ディボ?ション */ { @@ -9292,6 +9291,21 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) return 0; } break; + + case SC_MARIONETTE: /* マリオネットコントロ?ル */ + case SC_MARIONETTE2: + { + struct block_list *pbl = map_id2bl(sc_data[type].val3); + if (pbl && battle_check_range(bl, pbl, 7) && + (sc_data[type].val2 -= 1000)>0) { + sc_data[type].timer = add_timer( + 1000 + tick, skill_status_change_timer, + bl->id, data); + return 0; + } + } + break; + case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: @@ -10038,10 +10052,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_BERSERK: /* バ?サ?ク */ if(sd){ sd->status.hp = sd->status.max_hp * 3; - sd->status.sp = 0; + sd->status.sp = 0; clif_updatestatus(sd,SP_HP); clif_updatestatus(sd,SP_SP); - clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ + clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ + sd->canregen_tick = gettick() + 300000; } *opt3 |= 128; tick = 10000; @@ -10060,6 +10075,10 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_MARIONETTE: /* マリオネットコントロ?ル */ case SC_MARIONETTE2: + val2 = tick; + if (!val3) + return 0; + tick = 1000; calc_flag = 1; *opt3 |= 1024; break; |