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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-04 19:07:18 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-04 19:07:18 +0000
commit606fb6292db080bcbd84958c6e54df8eba190999 (patch)
tree48894ebd41340b63eb49b20df34cf5f82fdb789a /src/map/skill.c
parente52bb631e65f92cb54f94b2fdbd6f149bde44457 (diff)
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- Fixed HVAN_INSTRUCT int bonuses.
- Renamed mob_db's "adelay" column to ThinkTime and made the mob.c code use it instead of MIN_MOBTHINKTIME. The adelay of mobs will also be equal to their thinktime unless their thinktime is less than their attack motion. - Cleaned the mob_db reading code a bit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9406 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cd4786022..f987e69d0 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5675,8 +5675,8 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
break;
if(md) {
- if(ud->skillid != NPC_EMOTION)//Set afterskill delay.
- md->last_thinktime=tick + (tid==-1?md->status.adelay:md->status.amotion);
+ if(tid != -1) //Set afterskill delay.
+ md->last_thinktime=tick + md->status.amotion;
if(battle_config.mob_ai&0x200) { //pass on delay to same skill.
int i;
for (i = 0; i < md->db->maxskill; i++)
@@ -5866,7 +5866,8 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
break;
if(md) {
- md->last_thinktime=tick + (tid==-1?md->status.adelay:md->status.amotion);
+ if (tid != -1)
+ md->last_thinktime=tick +md->status.amotion;
if(battle_config.mob_ai&0x200) { //pass on delay to same skill.
int i;
for (i = 0; i < md->db->maxskill; i++)