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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-22 15:27:04 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-22 15:27:04 +0000
commit4d1e84d0d9af4fcad025e039544a37a76c91aa1a (patch)
tree6a321009e67b491bc9bb5fb736b043953d8eee94 /src/map/skill.c
parent8f639ee19e832b9748f4315a9f44a45551e96526 (diff)
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- Added map chk cells types CELL_CHKREACH and CELL_CHKNOREACH, they are the same as their PASS/NOPASS equivalents, but will ignore the cell-stacking mod when enabled.
- Updated path.c with jA's implementation, which should make long path searching more efficient. - Also added some typedefs from jA for the common structure types (PC/MOB/NPC, etc) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5366 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index a4559e0c6..c8eda14ee 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6534,7 +6534,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
if (alive && battle_config.skill_wall_check) {
//Check if there's a path between cell and center of casting.
struct walkpath_data wpd;
- if (path_search(&wpd,src->m,ux,uy,x,y,0x30001)==-1)
+ if (path_search2(&wpd,src->m,ux,uy,x,y,0x30001)==-1)
alive = 0;
}