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authorMichieru <Michieru@users.noreply.github.com>2014-09-13 11:27:51 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-09-13 11:27:51 +0200
commit45d77eed7a16245b38fe46eb9d71074d33106946 (patch)
tree2d3612f73ccfb6ed38abdf4077385c16cb64f5af /src/map/skill.c
parent3a5467ccd69878b3303d0de38d918bd25d232c76 (diff)
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Update formula of Vulcan Arm, Flame Laucher and Cold Slower.
Add Hesperuslit formula effect. Banding now count the caster. Fix a bug with Lex Aeterna that not double the damage of Acid Demo. (bug:8098) Update to official formula Reproduce skill. Fix Mind Breaker Matk. (bug:8328) Fix a map crash with Gentle Touch change. (bug:8326) Special Thanks to Ind
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3b723e406..fc162d430 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -433,16 +433,12 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b
return 0;
// Couldn't preserve 3rd Class skills except only when using Reproduce skill. [Jobbie]
- if( !(sd->sc.data[SC__REPRODUCE]) && ((skill_id >= RK_ENCHANTBLADE && skill_id <= SR_RIDEINLIGHTNING) || (skill_id >= KO_YAMIKUMO && skill_id <= OB_AKAITSUKI)))
+ if( !(sd->sc.data[SC__REPRODUCE]) && ((skill_id >= RK_ENCHANTBLADE && skill_id <= LG_OVERBRAND_PLUSATK) || (skill_id >= RL_GLITTERING_GREED && skill_id <= OB_AKAITSUKI) || (skill_id >= GC_DARKCROW && skill_id <= NC_MAGMA_ERUPTION_DOTDAMAGE)))
return 0;
// Reproduce will only copy skills according on the list. [Jobbie]
else if( sd->sc.data[SC__REPRODUCE] && !skill->reproduce_db[skill->get_index(skill_id)] )
return 0;
- //Never copy new 3rd class skills By OmegaRed
- if(skill_id >= GC_DARKCROW && skill_id <= ALL_FULL_THROTTLE)
- return 0;
-
return 1;
}
@@ -1210,6 +1206,14 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
rate = 30 + 8 * skill_lv + sstatus->dex / 10 + (sd? sd->status.job_level:0) / 4;
sc_start(src, bl, SC_STUN, rate, skill_lv, skill->get_time(skill_id,skill_lv));
break;
+ case LG_HESPERUSLIT:
+ if ( sc && sc->data[SC_BANDING] ) {
+ if ( sc->data[SC_BANDING]->val2 == 4 ) // 4 banding RGs: Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.
+ status->change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, 1000*(4+rand()%4), 2);
+ else if ( sc->data[SC_BANDING]->val2 == 6 ) // 6 banding RGs: activate Pinpoint Attack Lv1-5
+ skill->castend_damage_id(src,bl,LG_PINPOINTATTACK,1+rand()%5,tick,0);
+ }
+ break;
case LG_PINPOINTATTACK:
rate = 30 + 5 * (sd ? pc->checkskill(sd,LG_PINPOINTATTACK) : 1) + (sstatus->agi + status->get_lv(src)) / 10;
switch( skill_lv ) {
@@ -1667,6 +1671,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
int rate;
struct map_session_data *sd=NULL;
struct map_session_data *dstsd=NULL;
+ struct status_change *sc;
nullpo_ret(src);
nullpo_ret(bl);
@@ -1675,6 +1680,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
sd = BL_CAST(BL_PC, src);
dstsd = BL_CAST(BL_PC, bl);
+ sc = status->get_sc(src);
if(dstsd && attack_type&BF_WEAPON) {
//Counter effects.
@@ -1723,6 +1729,13 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
case NPC_GRANDDARKNESS:
attack_type |= BF_WEAPON;
break;
+ case LG_HESPERUSLIT:
+ if ( sc && sc->data[SC_FORCEOFVANGUARD] && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 6 ) {
+ char i;
+ for( i = 0; i < sc->data[SC_FORCEOFVANGUARD]->val3; i++ && sc->fv_counter <= sc->data[SC_FORCEOFVANGUARD]->val3 )
+ clif->millenniumshield(bl, sc->fv_counter++);
+ }
+ break;
}
if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR