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authorhemagx <hemagx2@gmail.com>2015-12-26 11:17:14 +0200
committerHaru <haru@dotalux.com>2016-01-06 15:09:55 +0100
commitb040c619b505fd7423576f88bb0fe7de35848d3d (patch)
treed2f8b6178cc9e5a6e3f9c02b0f91f7b4dd120fc7 /src/map/skill.c
parent00c95f652e5a2c572b9f210507e346af031c6f96 (diff)
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Change all TBL_SKILL to struct skill_data as per style guidelines
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index a7fea4a58..dd69092e8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2877,7 +2877,7 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru
if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit.
*type = BDT_SPLASH;
if (bl->type == BL_SKILL ) {
- TBL_SKILL *su = (TBL_SKILL*)bl;
+ struct skill_unit *su = (struct skill_unit *)bl;
if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets
clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, BDT_SPLASH);
}
@@ -2895,7 +2895,7 @@ int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct bl
void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) {
skill->blown(dsrc, bl, dmg->blewcount, *dir, 0x0);
if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){
- TBL_SKILL *su = (TBL_SKILL*)bl;
+ struct skill_unit *su = (struct skill_unit *)bl;
if (su->group && su->group->skill_id == HT_BLASTMINE)
skill->blown(src, bl, 3, -1, 0);
}
@@ -3507,7 +3507,7 @@ bool skill_cleartimerskill_exception(int skill_id)
}
int skill_activate_reverberation(struct block_list *bl, va_list ap) {
- struct skill_unit *su = (TBL_SKILL*)bl;
+ struct skill_unit *su = (struct skill_unit *)bl;
struct skill_unit_group *sg;
if( bl->type != BL_SKILL )
return 0;
@@ -3522,7 +3522,7 @@ int skill_activate_reverberation(struct block_list *bl, va_list ap) {
}
int skill_reveal_trap (struct block_list *bl, va_list ap) {
- TBL_SKILL *su = (TBL_SKILL*)bl;
+ struct skill_unit *su = (struct skill_unit *)bl;
if (su->alive && su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP) { //Reveal trap.
//Change look is not good enough, the client ignores it as an actual trap still. [Skotlex]
//clif->changetraplook(bl, su->group->unit_id);
@@ -11135,7 +11135,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
} else { // previous implementation (not used anymore)
//Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
if( src->type != BL_SKILL ) return NULL;
- group = ((TBL_SKILL*)src)->group;
+ group = ((struct skill_unit *)src)->group;
src = map->id2bl(group->src_id);
if( !src ) return NULL;
val2 = group->val2; //Copy the (x,y) position you warp to