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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-07 18:46:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-07 18:46:21 +0000
commit392e49a6097460851f10501cfe34a9ee86010468 (patch)
tree3d649616dfe3cb1066f0d4b269536c75716f6178 /src/map/skill.c
parent7e744fbd4fbf444adc163a52696fe3e67f4b699c (diff)
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- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code. - Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters. - Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg) - Infinite Endure won't be passed on to devoted characters. - Infinite Endure is no longer saved on logout. - Added check to avoid gms opening vending shops if they don't have the required level. - Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled). - Fixed the flee penalty not applying when you walk into a gvg map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 7222f618e..47b25a0ef 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6419,6 +6419,19 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
safestrncpy(group->valstr, "Boo!", MESSAGE_SIZE);
}
+ if (group->state.song_dance) {
+ if(sd){
+ sd->skillid_dance = skillid;
+ sd->skilllv_dance = skilllv;
+ }
+ if (
+ sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
+ (group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
+ sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
+ )
+ skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
+ }
+
limit = group->limit;
for( i = 0; i < layout->count; i++ )
{
@@ -6496,18 +6509,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
return NULL;
}
- if (group->state.song_dance) {
- if(sd){
- sd->skillid_dance = skillid;
- sd->skilllv_dance = skilllv;
- }
- if (
- sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
- (group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
- sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
- )
- skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
- }
if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
group->val1 = group->alive_count;