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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-09 17:08:09 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-09 17:08:09 +0000 |
commit | 201d850ec63f84808533d44b37caa5f582c4c25e (patch) | |
tree | 97069a114e46d4fa379a3348f5e6a3be0e6abb90 /src/map/skill.c | |
parent | 78c3ef3eee96f59282e699b3c7da7dad592ab5ea (diff) | |
download | hercules-201d850ec63f84808533d44b37caa5f582c4c25e.tar.gz hercules-201d850ec63f84808533d44b37caa5f582c4c25e.tar.bz2 hercules-201d850ec63f84808533d44b37caa5f582c4c25e.tar.xz hercules-201d850ec63f84808533d44b37caa5f582c4c25e.zip |
- Script commands sc_start, sc_start2 and sc_start4 will now start regardless of sc defense of the target player (that is, they cannot be avoided)
- Fixed a possible counter overflow in attacked_count, changed the var size to unsigned char since the code can handle the overflow now.
- Multiple targets again reduces armor defense, as reported by Tharis.
- Increased dex increase of NPC_POWERUP to +20 per level.
- Fog of Wall's -50 hit reduction is now only for ranged attacks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6528 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 66c3031bb..ec421d1c5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4982,7 +4982,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_POWERUP:
sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
//From experience it appears powerup is more hit, not +all stats.
- sc_start(bl,SC_INCDEX,100,10*skilllv,skill_get_time(skillid, skilllv));
+ sc_start(bl,SC_INCDEX,100,20*skilllv,skill_get_time(skillid, skilllv));
// sc_start(bl,SC_INCALLSTATUS,100,skilllv*5,skill_get_time(skillid, skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
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