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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-28 12:57:34 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-28 12:57:34 +0000 |
commit | 83a75b6e94e5092edbdce71ddf2cba16a747e4fc (patch) | |
tree | 6bc6d6786aa49410adc95ad273971ae4797b79dc /src/map/skill.c | |
parent | 056248cd0eb6614ffdc436be47a54e0aa2f9a559 (diff) | |
download | hercules-83a75b6e94e5092edbdce71ddf2cba16a747e4fc.tar.gz hercules-83a75b6e94e5092edbdce71ddf2cba16a747e4fc.tar.bz2 hercules-83a75b6e94e5092edbdce71ddf2cba16a747e4fc.tar.xz hercules-83a75b6e94e5092edbdce71ddf2cba16a747e4fc.zip |
- Corrected skill_check_condition to not delete items right away for certain skills that do the deletion themselves. Fixes several skills consuming items twice.
- Dispel's success rate is no longer affected by MDEF
- You are no longer blocked from being warped when standing in a warp while in a duel.
- Duels are now automatically ended when you warp out of the map you are in.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11836 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 69 |
1 files changed, 36 insertions, 33 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f31c5941e..142764794 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1880,8 +1880,7 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, struct status_data *status; TBL_PC * sd; int i,j,hp,sp,hp_rate,sp_rate,state,mhp ; - int itemid[10],amount[10]; - int delitem_flag = 1; + int itemid[10],amount[ARRAYLENGTH(itemid)],index[ARRAYLENGTH(itemid)]; nullpo_retr(0, hd); sd = hd->master; @@ -1954,31 +1953,26 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, if(!(type&1)) return 1; - if( delitem_flag ) + // Check items and reduce required amounts + for( i = 0; i < ARRAYLENGTH(itemid); ++i ) { - int index[ARRAYLENGTH(itemid)]; + index[i] = -1; + if(itemid[i] <= 0) + continue;// no item - // Check items and reduce required amounts - for( i = 0; i < ARRAYLENGTH(itemid); ++i ) + index[i] = pc_search_inventory(sd,itemid[i]); + if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) { - index[i] = -1; - if(itemid[i] <= 0) - continue;// no item - - index[i] = pc_search_inventory(sd,itemid[i]); - if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) - { - clif_skill_fail(sd,skill,0,0); - return 0; - } + clif_skill_fail(sd,skill,0,0); + return 0; } + } - // Consume items - for( i = 0; i < ARRAYLENGTH(itemid); ++i ) - { - if(index[i] >= 0) - pc_delitem(sd,index[i],amount[i],0); - } + // Consume items + for( i = 0; i < ARRAYLENGTH(itemid); ++i ) + { + if(index[i] >= 0) + pc_delitem(sd,index[i],amount[i],0); } if(type&2) @@ -4169,12 +4163,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1) { clif_skill_nodamage(src,bl,skillid,skilllv,1); - i = tstatus->mdef; - if (i >= 100 || - (dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || - tsc == NULL || (tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) || //Rogue's spirit defends againt dispel. - //Fixed & changed to use a proportionnal reduction (no info, but seems far more logical) [DracoRPG] - rand()%100 >= (100-i)*(50+10*skilllv)/100) + if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) + || (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel. + || rand()%100 >= 50+10*skilllv) { if (sd) clif_skill_fail(sd,skillid,0,0); @@ -7447,7 +7438,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in struct status_change *sc; int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,ammo_qty,state,spiritball,mhp; int itemid[10],amount[10]; - int delitem_flag = 1; + char item_flag = 2; //0 - no item checking. 1 - only check if you have items. 2 - check and delete nullpo_retr(0, sd); @@ -7638,7 +7629,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in case AL_WARP: if(!(type&2)) //Delete the item when the portal has been selected (type&2). [Skotlex] - delitem_flag = 0; + item_flag = 1; if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza] clif_displaymessage(sd->fd, "Duel: Can't use warp in duel."); return 0; @@ -7821,6 +7812,17 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill)) return 0; break; + case AM_BERSERKPITCHER: + case AM_POTIONPITCHER: + case CR_SLIMPITCHER: + case MG_STONECURSE: + case CR_CULTIVATION: + case SA_FLAMELAUNCHER: + case SA_FROSTWEAPON: + case SA_LIGHTNINGLOADER: + case SA_SEISMICWEAPON: + item_flag = 1; + break; case SA_DELUGE: case SA_VOLCANO: case SA_VIOLENTGALE: @@ -7833,7 +7835,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in sg->skill_id == SA_VIOLENTGALE )) { if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0) - delitem_flag = 0; + item_flag = 0; else sg->limit = 0; //Disable it. } @@ -7966,7 +7968,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in return 0; } if (sd->status.hom_id) //Don't delete items when hom is already out. - delitem_flag = 0; + item_flag = 0; break; case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80% if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) @@ -8104,7 +8106,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in if(!(type&1)) return 1; // consumption only happens on cast-end - if( delitem_flag ) + if( item_flag ) { int index[ARRAYLENGTH(itemid)]; @@ -8146,6 +8148,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in } // Consume items + if (item_flag==2) for( i = 0; i < ARRAYLENGTH(itemid); ++i ) { if(index[i] >= 0) |