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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 03:18:22 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 03:18:22 +0000 |
commit | 8081589782ca857622c3d1c06e80894519a3bd46 (patch) | |
tree | 92eda19649ee8e87706eb6757045b881ff6bc1e2 /src/map/skill.c | |
parent | 1300e71f7b19b820dae2a984c9f59ac32c13d6c7 (diff) | |
download | hercules-8081589782ca857622c3d1c06e80894519a3bd46.tar.gz hercules-8081589782ca857622c3d1c06e80894519a3bd46.tar.bz2 hercules-8081589782ca857622c3d1c06e80894519a3bd46.tar.xz hercules-8081589782ca857622c3d1c06e80894519a3bd46.zip |
- Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function.
- SC_STOP's chance and duration can't be reduced anymore.
- Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis.
- Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int.
- Lots of indentation fixes in login_sql/login.c to make it match with stable's layout.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7025 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6bd7e0d4a..f6cb70c48 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1075,21 +1075,15 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl,type,100,skilllv,skill_get_time2(skillid, skilllv)); break; } - case MG_FROSTDIVER: /* ƒtƒ?ƒXƒgƒ_ƒCƒo? */ - case WZ_FROSTNOVA: /* ƒtƒ?ƒXƒgƒmƒ”ƒ@ */ - { - rate = (skilllv*3+35)-(tstatus->int_ + tstatus->luk)/15; - if (rate <= 5) - rate = 5; - sc_start(bl,SC_FREEZE,rate,skilllv,skill_get_time2(skillid,skilllv)); - } + case MG_FROSTDIVER: + case WZ_FROSTNOVA: + sc_start(bl,SC_FREEZE,skilllv*3+35,skilllv,skill_get_time2(skillid,skilllv)); break; - case WZ_STORMGUST: /* ƒXƒg?ƒ€ƒKƒXƒg */ + case WZ_STORMGUST: tsc->data[SC_FREEZE].val3++; - if(tsc->data[SC_FREEZE].val3 >= 3) - status_change_start(bl,SC_FREEZE,10000, - skilllv,0,0,0,skill_get_time2(skillid,skilllv),8); + if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300% + sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)); break; case WZ_METEOR: |