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author | Jedzkie <jedzkie13@rocketmail.com> | 2015-11-22 12:31:38 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2015-11-22 12:31:38 +0800 |
commit | f65e0326ac7e6faf17451d4c6d275e4fd3133cc0 (patch) | |
tree | fd1bb3ffce470848147eb123c7d845935d5975d5 /src/map/skill.c | |
parent | baa7e560172eb729824f4a2966c440b4ee1f0eb9 (diff) | |
download | hercules-f65e0326ac7e6faf17451d4c6d275e4fd3133cc0.tar.gz hercules-f65e0326ac7e6faf17451d4c6d275e4fd3133cc0.tar.bz2 hercules-f65e0326ac7e6faf17451d4c6d275e4fd3133cc0.tar.xz hercules-f65e0326ac7e6faf17451d4c6d275e4fd3133cc0.zip |
ItemDB Update:
- Implemented the Geffen Scrolls and Mental Potion official effects. Thanks to Kyeme. (Ref: http://herc.ws/board/topic/1125-please-implement-the-magic-scroll-mental-potion-etc/)
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8984bf0fa..8a782fc9a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -14316,15 +14316,17 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 req.sp = cap_value(req.sp * sp_skill_rate_bonus / 100, 0, SHRT_MAX); - if( sc ) { - if( sc->data[SC__LAZINESS] ) + if (sc) { + if (sc->data[SC__LAZINESS]) req.sp += req.sp + sc->data[SC__LAZINESS]->val1 * 10; - if( sc->data[SC_UNLIMITED_HUMMING_VOICE] ) + if (sc->data[SC_UNLIMITED_HUMMING_VOICE]) req.sp += req.sp * sc->data[SC_UNLIMITED_HUMMING_VOICE]->val3 / 100; - if( sc->data[SC_RECOGNIZEDSPELL] ) + if (sc->data[SC_RECOGNIZEDSPELL]) req.sp += req.sp / 4; - if( sc->data[SC_TELEKINESIS_INTENSE] && skill->get_ele(skill_id, skill_lv) == ELE_GHOST) + if (sc->data[SC_TELEKINESIS_INTENSE] && skill->get_ele(skill_id, skill_lv) == ELE_GHOST) req.sp -= req.sp * sc->data[SC_TELEKINESIS_INTENSE]->val2 / 100; + if (sc->data[SC_TARGET_ASPD]) + req.sp -= req.sp * sc->data[SC_TARGET_ASPD]->val1 / 100; } req.zeny = skill->dbs->db[idx].zeny[skill_lv-1]; @@ -14739,6 +14741,8 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 VARCAST_REDUCTION(50); } } + if (sc->data[SC_MYSTICSCROLL]) + VARCAST_REDUCTION(sc->data[SC_MYSTICSCROLL]->val1); // Fixed cast reduction bonuses if( sc->data[SC__LAZINESS] ) fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); |