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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 19:02:46 +0530 |
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committer | Haru <haru@dotalux.com> | 2016-03-19 22:27:31 +0100 |
commit | f5ff79f1aca3e3fd1621913e275b0fc50a2cf062 (patch) | |
tree | 68cf723c49f20a9dbc948feff7181a8cfa1f44c7 /src/map/skill.c | |
parent | add2ea4f7944ccabfcaa67be9d9ee5a57fbfb97e (diff) | |
download | hercules-f5ff79f1aca3e3fd1621913e275b0fc50a2cf062.tar.gz hercules-f5ff79f1aca3e3fd1621913e275b0fc50a2cf062.tar.bz2 hercules-f5ff79f1aca3e3fd1621913e275b0fc50a2cf062.tar.xz hercules-f5ff79f1aca3e3fd1621913e275b0fc50a2cf062.zip |
status_get_name returns NULL instead of Unknown, Changed all functions to use clif_get_bl_name
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8271991fe..13418fece 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9667,7 +9667,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if(sd) { struct mob_data *summon_md; - summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE); + summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE); if( summon_md ) { summon_md->master_id = src->id; summon_md->special_state.ai = AI_ZANZOU; @@ -9847,7 +9847,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; for (i = 0; i < summons[skill_lv-1].quantity; i++) { - struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), + struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK); if (summon_md != NULL) { summon_md->master_id = src->id; @@ -10588,7 +10588,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui } // Correct info, don't change any of this! [Celest] - md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), class_, "", SZ_SMALL, AI_NONE); if (md) { md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; @@ -10833,7 +10833,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NC_SILVERSNIPER: { - struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE); + struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE); if (md) { md->master_id = src->id; md->special_state.ai = AI_FLORA; |