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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-02 15:35:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-02 15:35:27 +0000
commitcba97f4deb4a9bb62da4ab7748926fd5319090d0 (patch)
tree8bf8b528b764622c0a604e6dca7435c0b6ca8acf /src/map/skill.c
parentabb64efe8b339b84991eefd22757b31d8cdc2499 (diff)
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- Fixed some includes in skill.c and npc.c, thanks to 252-rer for finding it out.
- Applied the entry reusage system to the battle delay damage structure. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5166 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f1e29c5c3..22a0ac5dc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6,9 +6,11 @@
#include <string.h>
#include <time.h>
-#include "timer.h"
-#include "nullpo.h"
-#include "malloc.h"
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/malloc.h"
+#include "../common/showmsg.h"
+#include "../common/grfio.h"
#include "skill.h"
#include "map.h"
@@ -25,8 +27,6 @@
#include "log.h"
#include "chrif.h"
#include "guild.h"
-#include "showmsg.h"
-#include "grfio.h"
#include "date.h"
#define SKILLUNITTIMER_INVERVAL 100