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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-14 13:46:14 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-14 13:46:14 +0000
commit4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0 (patch)
tree6f8c93989fac5b609363d112e91213387607e478 /src/map/skill.c
parentdca95417da6587e2bc8916cbc749b28430e82b84 (diff)
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- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off. - battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time. - NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis. - md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class. - Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0. - Adjusted gvg long damage rate to 80%, magic damage rate to 60% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 83954c9a2..5842cdc31 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1234,9 +1234,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv));
break;
- case NPC_MENTALBREAKER:
- status_percent_damage(src, bl, 0, -(10+skilllv));
+ case NPC_MENTALBREAKER:
+ { //Based on observations by Tharis, Mental Breaker should do SP damage
+ //equal to Matk*skLevel.
+ rate = sstatus->matk_min;
+ if (rate < sstatus->matk_max)
+ rate += rand()%(sstatus->matk_max - sstatus->matk_min);
+ rate*=skilllv;
+ status_zap(bl, 0, rate);
break;
+ }
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);