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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 13:46:14 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 13:46:14 +0000 |
commit | 4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0 (patch) | |
tree | 6f8c93989fac5b609363d112e91213387607e478 /src/map/skill.c | |
parent | dca95417da6587e2bc8916cbc749b28430e82b84 (diff) | |
download | hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.tar.gz hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.tar.bz2 hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.tar.xz hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.zip |
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off.
- battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time.
- NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
- md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class.
- Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0.
- Adjusted gvg long damage rate to 80%, magic damage rate to 60%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 83954c9a2..5842cdc31 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1234,9 +1234,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv)); break; - case NPC_MENTALBREAKER: - status_percent_damage(src, bl, 0, -(10+skilllv)); + case NPC_MENTALBREAKER: + { //Based on observations by Tharis, Mental Breaker should do SP damage + //equal to Matk*skLevel. + rate = sstatus->matk_min; + if (rate < sstatus->matk_max) + rate += rand()%(sstatus->matk_max - sstatus->matk_min); + rate*=skilllv; + status_zap(bl, 0, rate); break; + } // Equipment breaking monster skills [Celest] case NPC_BREAKWEAPON: skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY); |