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author | Smokexyz <sagunkho@hotmail.com> | 2017-04-10 16:43:34 +0800 |
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committer | Smokexyz <sagunkho@hotmail.com> | 2017-04-10 16:43:34 +0800 |
commit | ef7273587ea0867e6d189a297291f3b2c232608d (patch) | |
tree | 8554a8dbac66028b85a3749909315600c8546b7e /src/map/skill.c | |
parent | 7cc094df792340752c9637fc28b3a1108dcd53d7 (diff) | |
download | hercules-ef7273587ea0867e6d189a297291f3b2c232608d.tar.gz hercules-ef7273587ea0867e6d189a297291f3b2c232608d.tar.bz2 hercules-ef7273587ea0867e6d189a297291f3b2c232608d.tar.xz hercules-ef7273587ea0867e6d189a297291f3b2c232608d.zip |
Monster Vulture's Eye and Snake's Eye removed.
Original PR #1148 by @SamuelHercules committed on 8 Feb 2016
* Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default
* When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills
* Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned
Merged rAthena @ cccd1496f716fe02a3db20780b6e52b3c33391b4
Credit: Playtester
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 70db5b341..714c2aa71 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -303,7 +303,7 @@ int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) if (sd != NULL) range += pc->checkskill(sd, AC_VULTURE); else - range += 10; //Assume level 10? + range += battle->bc->mob_eye_range_bonus; break; // added to allow GS skills to be effected by the range of Snake Eyes [Reddozen] case GS_RAPIDSHOWER: @@ -314,7 +314,7 @@ int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) if (sd != NULL) range += pc->checkskill(sd, GS_SNAKEEYE); else - range += 10; //Assume level 10? + range += battle->bc->mob_eye_range_bonus; break; case NJ_KIRIKAGE: if (sd != NULL) |