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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-12 22:48:56 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-12 22:48:56 +0000 |
commit | 96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5 (patch) | |
tree | 7a4d8210878c359c60f51c4882253c5565f1cff9 /src/map/skill.c | |
parent | 2b9e300e11b6b36fbbf3626b205b89e84ec4b3ee (diff) | |
download | hercules-96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5.tar.gz hercules-96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5.tar.bz2 hercules-96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5.tar.xz hercules-96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5.zip |
- cleaned up homshuffle and fixed a possible crash in it.
- Updated the skill_delayfix function to behave as recently discovered by Tharis: Skills with no delay set will use amotion ONLY if the skill was instant-casted.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11433 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f7df711b3..4f500a2ba 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1513,7 +1513,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int //Set canact delay. [Skotlex] ud = unit_bl2ud(src); if (ud) { - rate = skill_delayfix(src, skill, skilllv); + rate = skill_delayfix(src, skill, skilllv, true); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0) ud->canact_tick = tick+rate; } @@ -1689,7 +1689,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * //Set canact delay. [Skotlex] ud = unit_bl2ud(bl); if (ud) { - rate = skill_delayfix(bl, skillid, skilllv); + rate = skill_delayfix(bl, skillid, skilllv, true); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0) ud->canact_tick = tick+rate; } @@ -5910,7 +5910,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if (ud->walktimer != -1 && ud->skillid != TK_RUN) unit_stop_walking(src,1); - ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); + ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv, tid == -1); if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE) unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); @@ -6079,7 +6079,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n", src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly); unit_stop_walking(src,1); - ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); + ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv, tid == -1); unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); map_freeblock_lock(); @@ -8855,7 +8855,7 @@ int skill_castfix_sc (struct block_list *bl, int time) /*========================================== * Does delay reductions based on dex/agi, sc data, item bonuses, ... *------------------------------------------*/ -int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) +int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv, bool instantcast) { int delaynodex = skill_get_delaynodex(skill_id, skill_lv); int time = skill_get_delay(skill_id, skill_lv); @@ -8865,14 +8865,14 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (bl->type&battle_config.no_skill_delay) return battle_config.min_skill_delay_limit; - // instant cast attack skills depend on aspd as delay [celest] + // instant delay skills have aspd delay IF they were also instant cast (reported by Tharis) [Skotlex] if (time == 0) { - if (skill_get_type(skill_id)&(BF_WEAPON|BF_MISC) && !(skill_get_nk(skill_id)&NK_NO_DAMAGE)) - time = status_get_adelay(bl); //Use attack delay as default delay. + if (instantcast) + time = status_get_amotion(bl); //Use attack delay. else time = battle_config.default_skill_delay; } else if (time < 0) - time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added. + time = -time + status_get_amotion(bl); // if set to <0, add to attack motion. else //Agi reduction should apply only to non-zero delay skills. switch (skill_id) { //Monk combo skills have their delay reduced by agi/dex. |