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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-03 20:00:33 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-03 20:00:33 +0000
commit7689b26c216bb9de59d7ddfcbe9c45c18cfb7cc4 (patch)
tree38fc970c9b971dae33515eaff4fea45192a8d44e /src/map/skill.c
parent7bb91031c6b244781f6637dc87dafa5835326888 (diff)
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- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
- Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when using magic attacks (bonus2 will ignore part of the mdef of all targets, bonus3 receives a race argument) - You can now use bonus2 bCastRate to adjust the cast rate of a single skill. - Cleaned the code for bleeding (hp-loss) and extended it to handle regen as well. - Some small cleanups in the pc_bonus functions - Removed bonus3 bHpLossRate since it was doing nothing and is not used. - Corrected bGetZeny bonus to be like in Aegis. The amount received is from 1 to the given amount, you can use negative zeny values to use an amount dependant on mob's level (amount*lv). - Updated doc/item_bonus.txt with all these changes - Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly decreased (x/15) when used on players. - Now when a player uses a strip skill without having it in the skill tree (auto-casted) the duration will be 0, the equipment will be stripped without causing the status change that blocks reequipping. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11112 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 4efd8413b..02d41c671 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4604,8 +4604,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
type = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM;
break;
}
+ //Note that autospells don't use a duration
if (!clif_skill_nodamage(src,bl,skillid,skilllv,
- skill_strip_equip(bl, type, i, skilllv, skill_get_time(skillid,skilllv)))
+ skill_strip_equip(bl, type, i, skilllv,
+ sd&&!pc_checkskill(sd, skillid)?0:skill_get_time(skillid,skilllv)))
&& sd)
clif_skill_fail(sd,skillid,0,0); //Nothing stripped.
break;
@@ -8789,10 +8791,20 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
}
// calculate cast time reduced by item/card bonuses
- if (!(skill_get_castnodex(skill_id, skill_lv)&4))
- if (sd && sd->castrate != 100)
+ if (!(skill_get_castnodex(skill_id, skill_lv)&4) && sd)
+ {
+ int i;
+ if (sd->castrate != 100)
time = time * sd->castrate / 100;
-
+ for(i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++)
+ {
+ if (sd->skillcast[i].id == skill_id)
+ {
+ time+= time * sd->skillcast[i].val / 100;
+ break;
+ }
+ }
+ }
// config cast time multiplier
if (battle_config.cast_rate != 100)
time = time * battle_config.cast_rate / 100;