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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 19:07:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 19:07:53 +0000 |
commit | 403d1aceaeb74d5994f0390f61cb31b13923168f (patch) | |
tree | 7ae86ce62877788177c0c23ee3f2a357de72dfb9 /src/map/skill.c | |
parent | bb0e0bcc5d4da8331f6fb33c879b2d757855722a (diff) | |
download | hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.tar.gz hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.tar.bz2 hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.tar.xz hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.zip |
- Corrected Kaupe so it doesn't ends on the first part of Soul Destroyer.
- Applied some cleaning to the way Tatami Gaeshi knocks back.
- Cleaned up the way mobskill_use checks for the correct event. It should fix unlimited mob-skill-casting issues.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9154 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f49744679..bf1bc6998 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1906,6 +1906,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if(src == bl) type = 4; else flag|=SD_ANIMATION; } + if(skillid == NJ_TATAMIGAESHI) { + dsrc = src; //For correct knockback. + flag|=SD_ANIMATION; + } if(sd) { int flag = 0; //Used to signal if this skill can be combo'ed later on. @@ -2066,7 +2070,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex] if (dmg.blewcount > 0 && !status_isdead(bl)) - skill_blown(skillid==NJ_TATAMIGAESHI?src:dsrc,bl,dmg.blewcount); + skill_blown(dsrc,bl,dmg.blewcount); //Delayed damage must be dealt after the knockback (it needs to know actual position of target) if (dmg.amotion) |