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authorshennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
committershennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
commitcba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b (patch)
tree2416bbe65b1bc89542aa0691344670c97505b37e /src/map/skill.c
parent9f75e121fd20aaa20e337c8664ba9a57fe90fe21 (diff)
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New skill config
After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5f3036565..06982bea7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11445,7 +11445,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
- if( sg->unit_id == UNT_MANHOLE ) {
+ if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type ) {
unit_movepos(bl, src->bl.x, src->bl.y, 0, 0);
clif_fixpos(bl);
}