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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 20:11:14 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 20:11:14 +0000 |
commit | 203b881a3f76e822a0052e58c67bf46ba6ad0596 (patch) | |
tree | 9f918bdf4a68aa659f3c5c45186e198cbe2388b5 /src/map/skill.c | |
parent | a3e718b798e8b7c5848b58a7646a783ac0163364 (diff) | |
download | hercules-203b881a3f76e822a0052e58c67bf46ba6ad0596.tar.gz hercules-203b881a3f76e822a0052e58c67bf46ba6ad0596.tar.bz2 hercules-203b881a3f76e822a0052e58c67bf46ba6ad0596.tar.xz hercules-203b881a3f76e822a0052e58c67bf46ba6ad0596.zip |
- Modified attack_walk_delay so it behaves on a 'per-object' basis, and changed the default to 15 (all types).
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c53aac4fe..1c1b1ab7c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1658,7 +1658,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Delayed damage must be dealt after the knockback (it needs to know actual position of target) if (dmg.amotion) - battle_delay_damage(tick+dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion); + battle_delay_damage(tick, dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion); if(skillid == RG_INTIMIDATE && damage > 0 && !(tstatus->mode&MD_BOSS)) { int rate = 50 + skilllv * 5; @@ -1676,7 +1676,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if (rdamage>0) { if (dmg.amotion) - battle_delay_damage(tick+dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); + battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); else status_fix_damage(bl,src,rdamage,0); clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); |