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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-20 14:45:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-20 14:45:17 +0000 |
commit | 4c83e7a2c27293b549b88e333550178fbbf04f2b (patch) | |
tree | e643da29f5cdfc65203dda48dc5688ad617723ec /src/map/skill.c | |
parent | 335da0f744a55fdff1659848b264b5582a4f953d (diff) | |
download | hercules-4c83e7a2c27293b549b88e333550178fbbf04f2b.tar.gz hercules-4c83e7a2c27293b549b88e333550178fbbf04f2b.tar.bz2 hercules-4c83e7a2c27293b549b88e333550178fbbf04f2b.tar.xz hercules-4c83e7a2c27293b549b88e333550178fbbf04f2b.zip |
- Small fix to prevent killer/killable states from allowing you to target yourself.
- Added Explosion Spirits to list of effects that dispel on logout.
- Fixed handling of guild skills by pc_blockskill_start, renamed it to skill_blockpc_start as it needs some constants available only in skill.c
- Fixed autoguard icon showing with stun.
- Fixed splash area of Ganbantein
- Fixed acid demonstration breaking shield instead of armor.
- Fixed Slim Pitcher crashing server ocassionally.
- Hopefully fixed Ankle Snare lasting the whole trap's duration
- Added sc_start(SC_ENDURE) on infinite endure bonus.
- Fixed Berserk Pitcher consuming required items twice.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5681 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 49 |
1 files changed, 41 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3edd9d474..44ac95464 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1211,7 +1211,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case CR_ACIDDEMONSTRATION:
- skill_break_equip(bl, EQP_WEAPON|EQP_SHIELD, 100*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_WEAPON|EQP_ARMOR, 100*skilllv, BCT_ENEMY);
break;
case TK_DOWNKICK:
@@ -2816,7 +2816,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s clif_skill_nodamage (src,bl,skillid,skilllv,
sc_start4(src,SC_WATK_ELEMENT,100,
3,20,0,0,skill_get_time2(skillid, skilllv)));
- if (sd) pc_blockskill_start (sd, skillid, skill_get_time(skillid, skilllv));
+ if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
}
break;
@@ -3057,7 +3057,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s clif_updatestatus(sd,SP_SP);
}
}
- if (sd) pc_blockskill_start (sd, skillid, (skilllv < 5 ? 10000: 15000));
+ if (sd) skill_blockpc_start (sd, skillid, (skilllv < 5 ? 10000: 15000));
break;
/* HP‹z?/HP‹z?–‚–@ */
@@ -3711,7 +3711,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,
sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)));
- if (sd) pc_blockskill_start (sd, skillid, skill_get_time(skillid, skilllv));
+ if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
break;
case LK_BERSERK: /* ƒo?ƒT?ƒN */
case KN_AUTOCOUNTER: /* ƒI?ƒgƒJƒEƒ“ƒ^? */
@@ -3784,7 +3784,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
if (sd)
- pc_blockskill_start (sd, skillid, skill_get_time2(skillid,skilllv));
+ skill_blockpc_start (sd, skillid, skill_get_time2(skillid,skilllv));
break;
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
@@ -5282,6 +5282,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
}
tbl.id = 0;
+ tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
@@ -6062,7 +6063,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case MO_BODYRELOCATION:
if (sd) {
pc_movepos(sd, x, y, 1);
- pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000);
+ skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
} else if (src->type == BL_MOB) {
struct mob_data *md = (struct mob_data *)src;
mob_warp(md, -1, x, y, 0);
@@ -6935,14 +6936,17 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign case UNT_SPIDERWEB:
case UNT_ANKLESNARE:
- if(sg->val2==0 && (!tsc || tsc->data[type].timer==-1 )){
+ if(sg->val2==0 && tsc && tsc->data[type].timer==-1){
int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
if (sc_start(bl,type,100,sg->skill_lv,sec))
{
+ struct TimerData* td = get_timer(tsc->data[type].timer);
+ if (td) sec = DIFF_TICK(td->tick, tick);
map_moveblock(bl, src->bl.x, src->bl.y, tick);
clif_fixpos(bl);
sg->val2=bl->id;
- }
+ } else
+ sec = 3000; //Couldn't trap it?
//clif_01ac(&src->bl); //Removed? Check the openkore description of this packet: [Skotlex]
// 01AC: long ID
// Indicates that an object is trapped, but ID is not a
@@ -8005,6 +8009,7 @@ int skill_check_condition(struct map_session_data *sd,int type) case HW_GANBANTEIN:
force_gem_flag = 1;
break;
+ case AM_BERSERKPITCHER:
case AM_POTIONPITCHER:
case CR_SLIMPITCHER:
case MG_STONECURSE:
@@ -10926,6 +10931,33 @@ int skill_arrow_create( struct map_session_data *sd,int nameid) return 0;
}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int skill_blockpc_end(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd = map_id2sd(id);
+ if (data <= 0 || data >= MAX_SKILL)
+ return 0;
+ if (sd) sd->blockskill[data] = 0;
+
+ return 1;
+}
+int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick)
+{
+ nullpo_retr (-1, sd);
+
+ if (skillid >= GD_SKILLBASE)
+ skillid = GD_SKILLRANGEMIN + skillid - GD_SKILLBASE;
+ if (skillid < 1 || skillid > MAX_SKILL)
+ return -1;
+
+ sd->blockskill[skillid] = 1;
+ return add_timer(gettick()+tick,skill_blockpc_end,sd->bl.id,skillid);
+}
+
+
/*----------------------------------------------------------------------------
* ?‰Šú‰»Œn
*/
@@ -11661,6 +11693,7 @@ int do_init_skill(void) add_timer_func_list(skill_castend_id,"skill_castend_id");
add_timer_func_list(skill_castend_pos,"skill_castend_pos");
add_timer_func_list(skill_timerskill,"skill_timerskill");
+ add_timer_func_list(skill_blockpc_end, "skill_blockpc_end");
add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL);
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