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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-12 18:02:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-12 18:02:41 +0000 |
commit | 16c5028d6274e5c1a21dfcc0f26f926597ff2edd (patch) | |
tree | 18dafae15f96bf4403e492da64ea473513890760 /src/map/skill.c | |
parent | 97353c7d82e3537982d2687f3b16a6c92e25b33b (diff) | |
download | hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.gz hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.bz2 hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.xz hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.zip |
- Corrected range of self destruction / bio explosion to be equal to their splash range.
- Corrected Spider Web casting around caster instead of target's position
- Corrected a possible crash during login due to checking for the incorrect variable (lets pc_calc_status be invoked when it shouldn't)
- Reenabled the base status aspd calculation for homunc (status_calc_bl calculates battle_status, status_calc_homunculus calculates base_status, they are not the same!)
- Corrected the meaning of "skill_display_fail&2", made 2 the default setting.
- Added bounds checking to map_foreachincell
- Opt2 values (poison, blind, and so on) are now resent on warp/map-change
- Corrected description of isloggedin script command.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9853 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f5283b9d8..8f003aa6b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5550,24 +5550,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) return 0; } - switch (ud->skillid) { - //These should become skill_castend_pos - case WE_CALLPARTNER: - case WE_CALLPARENT: - case WE_CALLBABY: - case AM_RESURRECTHOMUN: - case PF_SPIDERWEB: - //Find a random spot to place the skill. [Skotlex] - inf2 = skill_get_splash(ud->skillid, ud->skilllv); - ud->skillx = src->x + inf2; - ud->skilly = src->y + inf2; - if (inf2 && !map_random_dir(src, &ud->skillx, &ud->skilly)) { - ud->skillx = src->x; - ud->skilly = src->y; - } - return skill_castend_pos(tid,tick,id,data); - } - if(ud->skillid != SA_CASTCANCEL ) { if( ud->skilltimer != tid ) { ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid); @@ -5584,12 +5566,31 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) else target = map_id2bl(ud->skilltarget); + // Use a do so that you can break out of it when the skill fails. do { if(!target || target->prev==NULL) break; if(src->m != target->m || status_isdead(src)) break; + switch (ud->skillid) { + //These should become skill_castend_pos + case WE_CALLPARTNER: + case WE_CALLPARENT: + case WE_CALLBABY: + case AM_RESURRECTHOMUN: + case PF_SPIDERWEB: + //Find a random spot to place the skill. [Skotlex] + inf2 = skill_get_splash(ud->skillid, ud->skilllv); + ud->skillx = target->x + inf2; + ud->skilly = target->y + inf2; + if (inf2 && !map_random_dir(target, &ud->skillx, &ud->skilly)) { + ud->skillx = target->x; + ud->skilly = target->y; + } + return skill_castend_pos(tid,tick,id,data); + } + if(ud->skillid == RG_BACKSTAP) { int dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target); if(check_distance_bl(src, target, 0) || map_check_dir(dir,t_dir)) { |