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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-12 13:42:54 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-12 13:42:54 +0000
commite4d1b04f83674a0c0d766b12f906c66473a3e69c (patch)
tree07f5b8d79ab7b201a02041d549e46d624ce2113b /src/map/skill.c
parent6a372419a29d0f37b2be63c33fc6ef137cb7ead0 (diff)
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- Baphomet splash damage will now hit nearby enemies regardless of flee (but the initial attack still has to connect for the splash to trigger)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8716 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 78ef53fb5..3fa78d6f9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3160,7 +3160,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if(sd) {
if (flag & 3){
if (bl->id != skill_area_temp[1])
- skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, SD_ANIMATION);
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, SD_ANIMATION|flag);
} else {
skill_area_temp[1] = bl->id;
map_foreachinrange(skill_area_sub, bl,