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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-05 18:12:20 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-05 18:12:20 +0000
commitdb904cf8febd9a2097a49ab7af9447379e2ae749 (patch)
tree381384a25beb5abf714b62627868870ad102d791 /src/map/skill.c
parentb0588f94abf44afd9079c4af40a5ffc1603d5ef8 (diff)
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- Fixed animation of Redemptio
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5466 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 140acd9e4..03aa4ca3c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3220,7 +3220,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break; /* PVP‚Å•œŠˆ•s‰Ā”\?‘Ō */
if (pc_isdead(dstsd)) { /* Ž€–S”»’č */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
switch(skilllv){
case 1: per=10; break;
case 2: per=30; break;