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authorHaru <haru@dotalux.com>2016-09-05 00:07:08 +0200
committerHaru <haru@dotalux.com>2017-09-17 17:48:11 +0200
commita98b2d93f3727d18d8add5cb5c35830cbb171114 (patch)
tree39eda9621cf0a0f5f734a2d0d9360db3eeff73ff /src/map/skill.c
parent00570591031eb6fc99c7c26ba58a2a7efb144e7f (diff)
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Split 'View' in two different fields in the item database
- The field was used both for sprite view IDs and for weapon or ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are used respectively. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e187b7e8b..1f510e6fe 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -14555,7 +14555,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
clif->messagecolor_self(sd->fd, COLOR_RED, e_msg);
return 0;
}
- if (!(require.ammo&1<<sd->inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message
+ if (!(require.ammo&1<<sd->inventory_data[i]->subtype)) { //Ammo type check. Send the "wrong weapon type" message
//which is the closest we have to wrong ammo type. [Skotlex]
clif->arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex]
//clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);