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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-22 19:14:42 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-22 19:14:42 +0000
commit1f9c70b90fa41a531dd1dfbd386c3b576d770e97 (patch)
treed8e3f198e67500d1a7bbf56e4825e34adc1fe692 /src/map/skill.c
parente828c8642a637a3e3f63450b75ebc93f2bd4bce4 (diff)
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- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
- Fixed bug which totally broke item group bonuses. - Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map) - Optimized the unequip loop when changing sex. - Removed the check that prevented you from casting soul-collect when you already have 5 spirits. - Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers. - Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body. - Corrected Steel Body's icon (it actually belongs to AutoBerserk) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index aa62dd4ee..254c89aa7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4805,7 +4805,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
case SA_MAGICROD:
- clif_skill_nodamage(src,bl,skillid,-1,0); //Skill animation with no yell.
+ //It activates silently, no use animation.
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
break;
case SA_AUTOSPELL:
@@ -8164,12 +8164,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
return 0;
}
break;
- case CH_SOULCOLLECT:
- if(sd->spiritball >= 5) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
case MO_FINGEROFFENSIVE: //指弾
case GS_FLING:
if (sd->spiritball > 0 && sd->spiritball < spiritball) {