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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-18 06:10:49 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-18 06:10:49 +0000
commit1f94317bebf10175fb02c0f22e32a9010033a6c9 (patch)
tree293b36db504bfe3015b967a517cfea2c87ab77ac /src/map/skill.c
parent61047a615711051cd2896bec8c88816690a2bd0b (diff)
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- Added an alternate path searching method for non-stacking mode.
- Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode. - Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x' - Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2e12158ab..d18b87c22 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3079,6 +3079,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
}
+ break;
case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex]
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
case CR_GRANDCROSS: