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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-29 20:51:07 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-29 20:51:07 +0000
commit085ec7da7865711d855bb4664afc7a4b820ce37c (patch)
tree1e7689fef3143c9a76e55254181d1dc9bd2efd56 /src/map/skill.c
parent571ce8ac8aed5b8373cdb722cc54589e28f4c4b1 (diff)
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- pc_resetskill flag can now be &2, it only returns the total amount of skill points spent, it doesn't does a reset.
- added script command skillpointcount. Returns total amount of skill points a char has (the value returned is the same that SkillPoint would have after invoking a skill reset) - Modified Defender. Speed reduction is 35-5*lv%, damage reduction on devoted chars is 5+5*lv%. These values are custom, but should be closer to "reality" than what we have. - When you have the wrong ammo type equipped, the equip arrows first message will be sent, as suggested by Haplo git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6384 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 49b65f2cc..3ed3a90d2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8096,7 +8096,8 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
if (!(ammo&1<<sd->inventory_data[i]->look))
{ //Ammo type check. Send the "wrong weapon type" message
//which is the closest we have to wrong ammo type. [Skotlex]
- clif_skill_fail(sd,skill,6,0);
+ clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex]
+ //clif_skill_fail(sd,skill,6,0);
return 0;
}
}