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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
commit | 1f9c70b90fa41a531dd1dfbd386c3b576d770e97 (patch) | |
tree | d8e3f198e67500d1a7bbf56e4825e34adc1fe692 /src/map/skill.c | |
parent | e828c8642a637a3e3f63450b75ebc93f2bd4bce4 (diff) | |
download | hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.gz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.bz2 hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.xz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.zip |
- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
- Fixed bug which totally broke item group bonuses.
- Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map)
- Optimized the unequip loop when changing sex.
- Removed the check that prevented you from casting soul-collect when you already have 5 spirits.
- Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers.
- Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
- Corrected Steel Body's icon (it actually belongs to AutoBerserk)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index aa62dd4ee..254c89aa7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4805,7 +4805,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; case SA_MAGICROD: - clif_skill_nodamage(src,bl,skillid,-1,0); //Skill animation with no yell. + //It activates silently, no use animation. sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); break; case SA_AUTOSPELL: @@ -8164,12 +8164,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t return 0; } break; - case CH_SOULCOLLECT: - if(sd->spiritball >= 5) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; case MO_FINGEROFFENSIVE: //指弾 case GS_FLING: if (sd->spiritball > 0 && sd->spiritball < spiritball) { |