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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-09 16:52:24 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-09 16:52:24 +0000 |
commit | f7a7b1d041ff396d96468be30bc4914e626979b3 (patch) | |
tree | eadb9ef5f012dc1806186edeea43bb54e793a7ea /src/map/skill.c | |
parent | 49000e689a2516db20060d88871762f5a3bcac39 (diff) | |
download | hercules-f7a7b1d041ff396d96468be30bc4914e626979b3.tar.gz hercules-f7a7b1d041ff396d96468be30bc4914e626979b3.tar.bz2 hercules-f7a7b1d041ff396d96468be30bc4914e626979b3.tar.xz hercules-f7a7b1d041ff396d96468be30bc4914e626979b3.zip |
- Moved perfect_hiding from state to special_state, so that it clears out when you remove your pet.
- Probably fixed the Taekwon Rest skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8687 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 5d3ae3f3d..aa5df9d19 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8956,7 +8956,8 @@ static int skill_sit_in (struct block_list *bl, va_list ap) if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 )) { sd->state.rest=1; - status_calc_regen(bl, status_get_status_data(bl), status_get_regen_data(bl)); + status_calc_regen(bl, &sd->battle_status, &sd->regen); + status_calc_regen_rate(bl, &sd->regen, &sd->sc); } return 0; @@ -8969,8 +8970,11 @@ static int skill_sit_out (struct block_list *bl, va_list ap) sd=(struct map_session_data*)bl; if(sd->state.gangsterparadise && type&1) sd->state.gangsterparadise=0; - if(sd->state.rest && type&2) + if(sd->state.rest && type&2) { sd->state.rest=0; + status_calc_regen(bl, &sd->battle_status, &sd->regen); + status_calc_regen_rate(bl, &sd->regen, &sd->sc); + } return 0; } @@ -8981,7 +8985,7 @@ int skill_sit (struct map_session_data *sd, int type) nullpo_retr(0, sd); - if((lv = pc_checkskill(sd,RG_GANGSTER)) <= 0) { + if((lv = pc_checkskill(sd,RG_GANGSTER)) > 0) { flag|=1; range = skill_get_splash(RG_GANGSTER, lv); } |