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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-13 01:19:04 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-13 01:19:04 +0000
commit526217d77d50dc27b0815e3d5895df7bfa38ff76 (patch)
tree9fb6152ef59b7d08e7f226fbdc47eb6ba9617cc6 /src/map/skill.c
parent87469dc59de62990878ce6ccd29769ebd5b7d675 (diff)
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- Added `libconfig` (configuration file library: http://www.hyperrealm.com/libconfig/):
- Updated VS9/10 project files. - Updated `configure` & `Makefile`s. - New GM, Commands & Permissions system: - '''This is a backwards compatibility breaking update''', please read tid:58877 - Replaced GM levels with Player Groups. - Commands permissions & other privileges now depend on group, not GM level. - `@help` command improvements: requires "commandname" param and shows more detailed info about commands. - Modified GM whisper system to deliver messages basing on permissions, not GM level. - Remote trade request is now possible only if player is allowed to use `@trade` command as well. - Added a proper permission to use `/changemaptype` command. - `clif_displaymessage` is now capable of displaying multiline messages. - All `ACMD_FUNC`s are static now, and the only way to invoke them is with `is_atcommand()`; all client commands (starting with `/`) are now translated into corresponding atcommands (with exception of `/kick` used on monster, as there is no atcommand to kill single monster). - Removed nonsense "bot check" triggering when player blocked (`/ex`) Server. - Merged `@monster`, `@monsterbig` and `@monstersmall`. - Improved flow of atcommand execution to avoid revealing info about online players or existing commands to non-privileged players. - Merged `atcommand` and `charcommand` script functions (`charcommand` is aliased to `atcommand`). - Fixed `atcommand` script function reading unknown memory area (possible access violation). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15572 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2fef37baf..9bf915917 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -436,8 +436,8 @@ int skillnotok (int skillid, struct map_session_data *sd)
if (i == 0)
return 1; // invalid skill id
- if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
- return 0; // GMs can do any damn thing they want
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
+ return 0; // can do any damn thing they want
if( skillid == AL_TELEPORT && sd->skillitem == skillid && sd->skillitemlv > 2 )
return 0; // Teleport lv 3 bypasses this check.[Inkfish]
@@ -5412,7 +5412,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case MC_VENDING:
if(sd)
{ //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
- if ( !pc_can_give_items(pc_isGM(sd)) )
+ if ( !pc_can_give_items(sd) )
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
else {
sd->state.prevend = 1;
@@ -10256,8 +10256,7 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short*
static int p_sd[2] = { 0, 0 };
int i;
- if (!battle_config.player_skill_partner_check ||
- (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond))
+ if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
return 99; //As if there were infinite partners.
if (cast_flag)
@@ -10352,7 +10351,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if (lv <= 0 || sd->chatID) return 0;
- if( battle_config.gm_skilluncond && pc_isGM(sd)>= battle_config.gm_skilluncond && sd->skillitem != skill )
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill )
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
@@ -11028,7 +11027,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
if( lv <= 0 || sd->chatID )
return 0;
- if( battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond && sd->skillitem != skill )
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill )
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.