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author | shennetsind <ind@henn.et> | 2013-07-03 23:02:36 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-07-03 23:02:36 -0300 |
commit | 38ad0593dd7d6c3357c2a2219fe59122969c84b9 (patch) | |
tree | a54b8aae1ca8200ee9bc2a8ac47c3e91fe149599 /src/map/skill.c | |
parent | 3d0fba021dd07b8d3a9da55e977fd80fdfb2b0ab (diff) | |
download | hercules-38ad0593dd7d6c3357c2a2219fe59122969c84b9.tar.gz hercules-38ad0593dd7d6c3357c2a2219fe59122969c84b9.tar.bz2 hercules-38ad0593dd7d6c3357c2a2219fe59122969c84b9.tar.xz hercules-38ad0593dd7d6c3357c2a2219fe59122969c84b9.zip |
Fixed a 'endless' dissonance problem.
Special Thanks to Xgear.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 4763b5667..d3dc98f14 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10321,15 +10321,13 @@ int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { int skill_dance_overlap(struct skill_unit* unit, int flag) { if (!unit || !unit->group || !(unit->group->state.song_dance&0x1)) return 0; - if (!flag && !(unit->val2&UF_ENSEMBLE)) - return 0; //Nothing to remove, this unit is not overlapped. - + if (unit->val1 != unit->group->skill_id) { //Reset state unit->val1 = unit->group->skill_id; unit->val2 &= ~UF_ENSEMBLE; } - + return iMap->foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag); } @@ -16870,7 +16868,7 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { if (!sd) return 0; if (sd->blockskill[data] != (0x1|(tid&0xFE))) return 0; - if( ( cd = idb_get(skillcd_db,sd->status.char_id) ) ) { + if( ( cd = idb_get(skill->cd_db,sd->status.char_id) ) ) { int i,cursor; ARR_FIND( 0, cd->cursor+1, cursor, cd->skidx[cursor] == data ); cd->duration[cursor] = 0; @@ -16896,7 +16894,7 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { cursor++; } if( cursor == 0 ) - idb_remove(skillcd_db,sd->status.char_id); + idb_remove(skill->cd_db,sd->status.char_id); else cd->cursor = cursor; } @@ -16931,9 +16929,9 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, clif->skill_cooldown(sd, skill_id, tick); if( !load ) {// not being loaded initially so ensure the skill delay is recorded - if( !(cd = idb_get(skillcd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage + if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage CREATE( cd, struct skill_cd, 1 ); - idb_put( skillcd_db, sd->status.char_id, cd ); + idb_put( skill->cd_db, sd->status.char_id, cd ); } // record the skill duration in the database map @@ -17447,7 +17445,7 @@ void skill_cooldown_save(struct map_session_data * sd) { // always check to make sure the session properly exists nullpo_retv(sd); - if( !(cd = idb_get(skillcd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character + if( !(cd = idb_get(skill->cd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character return; } @@ -17471,7 +17469,7 @@ void skill_cooldown_load(struct map_session_data * sd) { // always check to make sure the session properly exists nullpo_retv(sd); - if( !(cd = idb_get(skillcd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character + if( !(cd = idb_get(skill->cd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character return; } @@ -17955,7 +17953,7 @@ int do_init_skill (void) { group_db = idb_alloc(DB_OPT_BASE); skillunit_db = idb_alloc(DB_OPT_BASE); - skillcd_db = idb_alloc(DB_OPT_RELEASE_DATA); + skill->cd_db = idb_alloc(DB_OPT_RELEASE_DATA); skillusave_db = idb_alloc(DB_OPT_RELEASE_DATA); skill_unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_NONE); skill_timer_ers = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE); @@ -17976,7 +17974,7 @@ int do_final_skill(void) db_destroy(skilldb_name2id); db_destroy(group_db); db_destroy(skillunit_db); - db_destroy(skillcd_db); + db_destroy(skill->cd_db); db_destroy(skillusave_db); ers_destroy(skill_unit_ers); ers_destroy(skill_timer_ers); @@ -17989,6 +17987,8 @@ void skill_defaults(void) { skill->final = do_final_skill; skill->reload = skill_reload; skill->read_db = skill_readdb; + /* */ + skill->cd_db = NULL; /* accesssors */ skill->get_index = skill_get_index; skill->get_type = skill_get_type; |