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authorshennetsind <ind@henn.et>2013-07-03 23:02:36 -0300
committershennetsind <ind@henn.et>2013-07-03 23:02:36 -0300
commit38ad0593dd7d6c3357c2a2219fe59122969c84b9 (patch)
treea54b8aae1ca8200ee9bc2a8ac47c3e91fe149599 /src/map/skill.c
parent3d0fba021dd07b8d3a9da55e977fd80fdfb2b0ab (diff)
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Fixed a 'endless' dissonance problem.
Special Thanks to Xgear. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 4763b5667..d3dc98f14 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10321,15 +10321,13 @@ int skill_dance_overlap_sub(struct block_list* bl, va_list ap) {
int skill_dance_overlap(struct skill_unit* unit, int flag) {
if (!unit || !unit->group || !(unit->group->state.song_dance&0x1))
return 0;
- if (!flag && !(unit->val2&UF_ENSEMBLE))
- return 0; //Nothing to remove, this unit is not overlapped.
-
+
if (unit->val1 != unit->group->skill_id) {
//Reset state
unit->val1 = unit->group->skill_id;
unit->val2 &= ~UF_ENSEMBLE;
}
-
+
return iMap->foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag);
}
@@ -16870,7 +16868,7 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
if (!sd) return 0;
if (sd->blockskill[data] != (0x1|(tid&0xFE))) return 0;
- if( ( cd = idb_get(skillcd_db,sd->status.char_id) ) ) {
+ if( ( cd = idb_get(skill->cd_db,sd->status.char_id) ) ) {
int i,cursor;
ARR_FIND( 0, cd->cursor+1, cursor, cd->skidx[cursor] == data );
cd->duration[cursor] = 0;
@@ -16896,7 +16894,7 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
cursor++;
}
if( cursor == 0 )
- idb_remove(skillcd_db,sd->status.char_id);
+ idb_remove(skill->cd_db,sd->status.char_id);
else
cd->cursor = cursor;
}
@@ -16931,9 +16929,9 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
clif->skill_cooldown(sd, skill_id, tick);
if( !load ) {// not being loaded initially so ensure the skill delay is recorded
- if( !(cd = idb_get(skillcd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
+ if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
CREATE( cd, struct skill_cd, 1 );
- idb_put( skillcd_db, sd->status.char_id, cd );
+ idb_put( skill->cd_db, sd->status.char_id, cd );
}
// record the skill duration in the database map
@@ -17447,7 +17445,7 @@ void skill_cooldown_save(struct map_session_data * sd) {
// always check to make sure the session properly exists
nullpo_retv(sd);
- if( !(cd = idb_get(skillcd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character
+ if( !(cd = idb_get(skill->cd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character
return;
}
@@ -17471,7 +17469,7 @@ void skill_cooldown_load(struct map_session_data * sd) {
// always check to make sure the session properly exists
nullpo_retv(sd);
- if( !(cd = idb_get(skillcd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character
+ if( !(cd = idb_get(skill->cd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character
return;
}
@@ -17955,7 +17953,7 @@ int do_init_skill (void) {
group_db = idb_alloc(DB_OPT_BASE);
skillunit_db = idb_alloc(DB_OPT_BASE);
- skillcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ skill->cd_db = idb_alloc(DB_OPT_RELEASE_DATA);
skillusave_db = idb_alloc(DB_OPT_RELEASE_DATA);
skill_unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_NONE);
skill_timer_ers = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE);
@@ -17976,7 +17974,7 @@ int do_final_skill(void)
db_destroy(skilldb_name2id);
db_destroy(group_db);
db_destroy(skillunit_db);
- db_destroy(skillcd_db);
+ db_destroy(skill->cd_db);
db_destroy(skillusave_db);
ers_destroy(skill_unit_ers);
ers_destroy(skill_timer_ers);
@@ -17989,6 +17987,8 @@ void skill_defaults(void) {
skill->final = do_final_skill;
skill->reload = skill_reload;
skill->read_db = skill_readdb;
+ /* */
+ skill->cd_db = NULL;
/* accesssors */
skill->get_index = skill_get_index;
skill->get_type = skill_get_type;