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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-14 12:15:12 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-14 12:15:12 +0000 |
commit | 2ae6c1b78ad14b6bedd2b9b5d38bda0d9d18ab11 (patch) | |
tree | 0aa475537e384af9db531d263f3799fd9d80abb3 /src/map/skill.c | |
parent | 00ecb67624ed5c8821af6f921f15e49974ad51b6 (diff) | |
download | hercules-2ae6c1b78ad14b6bedd2b9b5d38bda0d9d18ab11.tar.gz hercules-2ae6c1b78ad14b6bedd2b9b5d38bda0d9d18ab11.tar.bz2 hercules-2ae6c1b78ad14b6bedd2b9b5d38bda0d9d18ab11.tar.xz hercules-2ae6c1b78ad14b6bedd2b9b5d38bda0d9d18ab11.zip |
minor cleanup: removed duplicate magnum break code, bugreport:3057
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15455 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 405eb47aa..ef19c35b1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3402,16 +3402,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int //FIXME: Isn't EarthQuake a ground skill after all? if( skillid == NPC_EARTHQUAKE ) skill_addtimerskill(src,tick+250,src->id,0,0,skillid,skilllv,2,flag|BCT_ENEMY|SD_SPLASH|1); - - //FIXME: move this to skill_additional_effect or some such? [ultramage] - if( skillid == SM_MAGNUM || skillid == MS_MAGNUM ) - { // Initiate 10% of your damage becomes fire element. - sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)); - if( sd ) - skill_blockpc_start(sd, skillid, skill_get_time(skillid, skilllv)); - if( bl->type == BL_MER ) - skill_blockmerc_start((TBL_MER*)bl, skillid, skill_get_time(skillid, skilllv)); - } } break; @@ -4585,9 +4575,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_SKILL|BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); clif_skill_nodamage (src,src,skillid,skilllv,1); - //Initiate 10% of your damage becomes fire element. + // Initiate 10% of your damage becomes fire element. sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)); - if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)); + if( sd ) + skill_blockpc_start(sd, skillid, skill_get_time(skillid, skilllv)); + else if( bl->type == BL_MER ) + skill_blockmerc_start((TBL_MER*)bl, skillid, skill_get_time(skillid, skilllv)); break; case ASC_EDP: clif_skill_nodamage(src,bl,skillid,skilllv, |