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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 19:47:20 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 19:47:20 +0000
commit11414d1e6ba30951ca99071255d479b64858464f (patch)
tree0c97d84fda3076595e6033cf1b6ac71c4c2f1661 /src/map/skill.c
parentf1f903e398fc76d8286bc0ea8aaee97fb32d8bee (diff)
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- Corrected TripleAction's damage. It should do 150%*3 instead of 100*3% damage.
- Updated GS_CRACKER's stun chance using Doddler's info as reference. - GS_FLING won't reduce armor defense when used on players. - Added constant MAX_STEAL_DROP to determine up to which slot you can steal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index c4a035f07..53a212465 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5440,9 +5440,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case GS_CRACKER:
if (!dstsd) // according to latest patch, should not work on players [Reddozen]
{
- int rate=10+(skill_get_range2(src,skillid,skilllv)-distance_bl(src,bl))*20;
+ i =65 -5*distance_bl(src,bl); //Base rate
+ if (i < 30) i = 30;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- sc_start(bl,SC_STUN,(rate>100)?100:rate,skilllv,skill_get_time2(skillid,skilllv)); //New temp stun rate (by RockmanEXE)
+ sc_start(bl,SC_STUN, i,skilllv,skill_get_time2(skillid,skilllv));
}
else if (sd)
clif_skill_fail(sd,skillid,0,0);