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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-10 15:40:48 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-10 15:40:48 +0000 |
commit | e1bf8d0f4b7ea46275817d6584c081cb84255259 (patch) | |
tree | e2149466fbad5892847bee3508e36af20f278c4a /src/map/skill.c | |
parent | 653257f5ec85a22f8b3f45f519b0f7ea065bca51 (diff) | |
download | hercules-e1bf8d0f4b7ea46275817d6584c081cb84255259.tar.gz hercules-e1bf8d0f4b7ea46275817d6584c081cb84255259.tar.bz2 hercules-e1bf8d0f4b7ea46275817d6584c081cb84255259.tar.xz hercules-e1bf8d0f4b7ea46275817d6584c081cb84255259.zip |
- Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array).
- Hunter traps have 3500 HP, they are not removed by just one hit. (This also fix the bug you can't move traps with arrow shower).
- Some cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12549 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0a6ddcc51..1f9fb843b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6439,6 +6439,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli case WZ_ICEWALL: val1 = (skilllv <= 1) ? 500 : 200 + 200*skilllv; break; + case HT_LANDMINE: + case HT_ANKLESNARE: + case HT_SHOCKWAVE: + case HT_SANDMAN: + case HT_FLASHER: + case HT_FREEZINGTRAP: + case HT_TALKIEBOX: + case HT_SKIDTRAP: + val1 = 3500; + break; case GS_DESPERADO: val1 = abs(layout->dx[i]); val2 = abs(layout->dy[i]); @@ -7274,13 +7284,23 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam nullpo_retr(0, src); nullpo_retr(0, sg=src->group); - if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0) - skill_delunitgroup(NULL,sg); - else - switch(sg->unit_id){ + switch( sg->unit_id ) + { + case UNT_SKIDTRAP: + case UNT_LANDMINE: + case UNT_SHOCKWAVE: + case UNT_SANDMAN: + case UNT_FLASHER: + case UNT_FREEZINGTRAP: + case UNT_TALKIEBOX: + case UNT_ANKLESNARE: case UNT_ICEWALL: src->val1-=damage; break; + case UNT_BLASTMINE: + case UNT_CLAYMORETRAP: + skill_blown(bl, &src->bl, 2, -1, 0); + break; default: damage = 0; break; @@ -8133,15 +8153,15 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in continue;// no item if( itemid_isgemstone(itemid[i]) && skill != HW_GANBANTEIN ) { - if (sd->special_state.no_gemstone) + if( sd->special_state.no_gemstone ) { //Make it substract 1 gem rather than skipping the cost. - if (--amount[i] < 1) + if( --amount[i] < 1 ) continue; } if(sc && sc->data[SC_INTOABYSS]) { if( skill != SA_ABRACADABRA ) - continue; + continue; else if( --amount[i] < 1 ) amount[i] = 1; // Hocus Pocus allways use at least 1 gem } @@ -9098,7 +9118,7 @@ static int skill_trap_splash (struct block_list *bl, va_list ap) int skill_enchant_elemental_end (struct block_list *bl, int type) { struct status_change *sc; - const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS }; + const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS }; int i; nullpo_retr(0, bl); nullpo_retr(0, sc= status_get_sc(bl)); |