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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-09 16:08:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-09 16:08:57 +0000 |
commit | aae1026c0336f9bd280ac0d5cc8d523004adad21 (patch) | |
tree | 767ba83360a7905a082891587f7d6e3e0615dad0 /src/map/skill.c | |
parent | f0c32d2e085bb1d850e283f3d93dbce3bf523cd2 (diff) | |
download | hercules-aae1026c0336f9bd280ac0d5cc8d523004adad21.tar.gz hercules-aae1026c0336f9bd280ac0d5cc8d523004adad21.tar.bz2 hercules-aae1026c0336f9bd280ac0d5cc8d523004adad21.tar.xz hercules-aae1026c0336f9bd280ac0d5cc8d523004adad21.zip |
- corrected duration of sphere mines to be 30 secs regardless of skill level
- Corrected duel_count/duel_list (you DON'T place variables in a .h file! That is what 'extern' is for)
- Script command warpportal now places a warp in its initial state (as if a real warp portal was casted)
- Updated dispell to also not remove the following effects: Hindsight, Inc Hit/Atk Rate (NPC_POWERUP), Nen, TK stances and tumble, warm and speedup1 (the other speed potion)
- Chase-walking characters can now loot.
- Hiding characters can't drop items now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12036 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index b5f28ba27..c948b0e7c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4188,7 +4188,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED: case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE: - case SC_BOSSMAPINFO: case SC_PNEUMA: + case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL: + case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN: + case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN: + case SC_READYCOUNTER:case SC_DODGE: case SC_WARM: + case SC_SPEEDUP1: continue; } if(i==SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. |