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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-16 16:56:43 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-16 16:56:43 +0000 |
commit | 3089bee74700694461fdc50bf9e9aa01fe589730 (patch) | |
tree | cf330782d4f381fe4caad9915824f51dcdd39648 /src/map/skill.c | |
parent | f3bc6581829e1b0111110c4bd42626cd0886593d (diff) | |
download | hercules-3089bee74700694461fdc50bf9e9aa01fe589730.tar.gz hercules-3089bee74700694461fdc50bf9e9aa01fe589730.tar.bz2 hercules-3089bee74700694461fdc50bf9e9aa01fe589730.tar.xz hercules-3089bee74700694461fdc50bf9e9aa01fe589730.zip |
Fixed bugreport:5749 Amplify Magic Power should now work properly on multi-hit magical skills.
Fixed bugreport:5748 Masquerade-Groomy now removes Dragon and Warg.
Fixed bugreport:5751 Implemented script command in checking/mounting Dragon, Warg and MADO Gear, also made a clean up regarding MADO Gear and Warg conditions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16114 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 7e1031e1a..32d0f38fe 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -566,7 +566,7 @@ int skillnotok (int skillid, struct map_session_data *sd) /** * These skills cannot be used while in mado gear (credits to Xantara) **/ - if(sd->sc.option&OPTION_MADOGEAR) { + if( pc_ismadogear(sd) ) { clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); return 1; } @@ -3045,7 +3045,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) skill_area_temp[2] = 0; map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id); break; - case WZ_WATERBALL: + case WZ_WATERBALL: + skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify if (!status_isdead(target)) skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) { @@ -3067,6 +3068,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *nbl = NULL; // Next Target of Chain skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target + skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify if( skl->type > 1 ) { // Remaining Chains Hit nbl = battle_getenemyarea(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one... @@ -3087,6 +3089,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) case WL_TETRAVORTEX_WIND: case WL_TETRAVORTEX_GROUND: skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); + skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify if( skl->type >= 3 ) { // Final Hit if( !status_isdead(target) ) @@ -4631,7 +4634,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) || - (skillid == AL_HEAL && dstsd && dstsd->sc.option&OPTION_MADOGEAR) )//Mado is immune to AL_HEAL + (skillid == AL_HEAL && dstsd && pc_ismadogear(dstsd)) )//Mado is immune to AL_HEAL heal=0; if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) @@ -7777,8 +7780,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NC_SELFDESTRUCTION: if( sd ) { - if( sd->sc.option&OPTION_MADOGEAR ) - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + if( pc_ismadogear(sd) ) + pc_setmadogear(sd, 0); clif_skill_nodamage(src, bl, skillid, skilllv, 1); skill_castend_damage_id(src, src, skillid, skilllv, tick, flag); } @@ -7805,7 +7808,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( sd ) { int heal; - if( dstsd && (dstsd->sc.option&OPTION_MADOGEAR) ) + if( dstsd && pc_ismadogear(dstsd) ) { heal = dstsd->status.max_hp * (3+3*skilllv) / 100; status_heal(bl,heal,0,2); @@ -11753,7 +11756,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh return 0; } } - if( sd->sc.option&OPTION_MADOGEAR ) { + if( pc_ismadogear(sd) ) { switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie] case BS_REPAIRWEAPON: case WS_MELTDOWN: case BS_HAMMERFALL: case WS_CARTBOOST: @@ -12261,8 +12264,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } break; case RETURN_TO_ELDICASTES: - if( sd->sc.option&OPTION_MADOGEAR ) { //Cannot be used if Mado is equipped. - clif_skill_fail(sd,skill,0,0); + if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped. + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12363,7 +12366,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh * Wug **/ case ST_WUG: - if( !(sd->sc.option&OPTION_WUG) ) { + if( !pc_iswug(sd) ) { clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } @@ -12372,7 +12375,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh * Riding Wug **/ case ST_RIDINGWUG: - if( !(sd->sc.option&OPTION_WUGRIDER) ){ + if( !pc_isridingwug(sd) ){ clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } @@ -12381,7 +12384,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh * Mechanic **/ case ST_MADO: - if( !(sd->sc.option&OPTION_MADOGEAR) ) { + if( !pc_ismadogear(sd) ) { clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } |