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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-04 21:05:44 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-04 21:05:44 +0000 |
commit | ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a (patch) | |
tree | b323cfb2c10beb20b3eaf279a761a267bd645a55 /src/map/skill.c | |
parent | fd11074c8a088a78f90f2738c2a0d9b354aa5370 (diff) | |
download | hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.tar.gz hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.tar.bz2 hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.tar.xz hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.zip |
- Bowling bash now always hits twice regardless of situation.
- Added an underflow check to prevent sending to the client negative mdef2 value (for Frenzy'ed characters)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8934 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1f67a3dd6..3ec9274d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2936,7 +2936,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if(flag&1){ if(bl->id==skill_area_temp[1]) break; - //Splash damage is always two hits for 500% + //two hits for 500% skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,SD_ANIMATION); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,SD_ANIMATION); } else { @@ -2953,18 +2953,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if(skill_area_temp[0]>1) break; } clif_blown(bl); //Update target pos. - if (i==c) { //No targets found. Single attack for 600% - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,1); - } else { + if (i!=c) { //Splash skill_area_temp[1]=bl->id; map_foreachinrange(skill_area_sub,bl, skill_get_splash(skillid, skilllv),BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); - //Weirdo dual-hit property, two attacks for 500% - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - } + } + //Weirdo dual-hit property, two attacks for 500% + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); } break; |