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author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-28 06:07:07 +0000 |
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committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-28 06:07:07 +0000 |
commit | e24d467f1ae47475e3441d7453f549e22f46f541 (patch) | |
tree | 8bbcaa604bfd467b80aa25ff41f7066de7e23bef /src/map/skill.c | |
parent | 652a86beab80b9d5fa43c502b5e102ae3706e14d (diff) | |
download | hercules-e24d467f1ae47475e3441d7453f549e22f46f541.tar.gz hercules-e24d467f1ae47475e3441d7453f549e22f46f541.tar.bz2 hercules-e24d467f1ae47475e3441d7453f549e22f46f541.tar.xz hercules-e24d467f1ae47475e3441d7453f549e22f46f541.zip |
Commiting mpeg's NJ work(from jA). some things might have gotten reversed/broken, so please do check, and don't kill me! D:
thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 123 |
1 files changed, 108 insertions, 15 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 9463e242d..3ea17ef1c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2824,7 +2824,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case MC_CARTREVOLUTION: case NPC_SPLASHATTACK: case AC_SHOWER: //Targetted skill implementation. - case NJ_BAKUENRYU: if(flag&1){ if(bl->id!=skill_area_temp[1]){ skill_attack(skill_get_type(skillid),src,src,bl,skillid,skilllv,tick, @@ -2994,6 +2993,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (skilllv>1) { int range = skilllv/2; int cnt; + // if caster is ONLY on a NJ_SUITON cell, range will be increased by 1 (consuming suiton cells but also deluge cells if there are ones) + if ( !map_getcell(src->m,src->x,src->y,CELL_CHKWATER) && !map_find_skill_unit_oncell(src,src->x,src->y,SA_DELUGE,NULL) ) range = skilllv/2+1; + if (sd) cnt = skill_count_water(src,range); else { @@ -3152,7 +3154,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case GS_FULLBUSTER: case NJ_SYURIKEN: case NJ_KUNAI: - case NJ_HUUMA: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; case GS_BULLSEYE: @@ -3174,6 +3175,41 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_castend_damage_id); } break; + case NJ_HUUMA: + if (flag & 1) { + if (bl->id != skill_area_temp[1]) + skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, skill_area_temp[0]); + } else { + skill_area_temp[0] = 0; + skill_area_temp[1] = bl->id; + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, flag|BCT_ENEMY, + skill_area_sub_count); + skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, skill_area_temp[0]); + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); + } + break; + case NJ_BAKUENRYU: + if (flag & 1) { + skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, tick, skill_area_temp[0]); + } else { + clif_skill_nodamage(src,bl,skillid,skilllv,1); + skill_area_temp[0] = 0; + skill_area_temp[1] = bl->id; + if (flag & 0xf00000) + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, BCT_ENEMY|1, + skill_castend_damage_id); + } + break; case NJ_KASUMIKIRI: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv)); @@ -3194,18 +3230,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); // varargs break; //Not implemented yet [Vicious] - - //case NJ_SYURIKEN: - //case NJ_KUNAI: - //case NJ_HUUMA: //case NJ_KASUMIKIRI: //case NJ_KIRIKAGE: - //case NJ_KOUENKA: - //case NJ_HYOUSENSOU: - //case NJ_HUUJIN: - //case NJ_KAMAITACHI: case NJ_ISSEN: - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + + if (sc && sc->data[SC_NEN].timer != -1) + status_change_end(src,SC_NEN,-1); break; case 0: @@ -3683,6 +3714,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sd && sd != dstsd) clif_displaymessage(sd->fd,"You broke target's weapon"); } + clif_skill_nodamage(src,bl,skillid,skilllv,i); break; case PR_ASPERSIO: /* アスペルシオ */ @@ -6095,6 +6127,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s case DC_SERVICEFORYOU: case GS_DESPERADO: case NJ_SUITON: + case NJ_BAKUENRYU: case NJ_KAENSIN: case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: @@ -6566,6 +6599,37 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, && (src->type&battle_config.vs_traps_bctall)) target = BCT_ALL; break; + case NJ_SUITON: + val1 = skilllv*2; + + { + // don't call skill_clear_group(src,1), it deletes also kaensin... and I think it doesn't have to + // so this is a copy paste of skill_clear_group() function, which only deletes suiton (shoud maybe create a new function) + struct unit_data *ud = unit_bl2ud(src); + struct skill_unit_group *group[MAX_SKILLUNITGROUP]; + int i, count=0, tflag=1; + + nullpo_retr(0, src); + if (!ud) break; + + for (i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) + { + switch (ud->skillunit[i]->skill_id) { + case NJ_SUITON: + if (tflag&1) + group[count++]= ud->skillunit[i]; + break; + default: + if (tflag&2 && skill_get_inf2(ud->skillunit[i]->skill_id)&INF2_TRAP) + group[count++]= ud->skillunit[i]; + break; + } + + } + for (i=0;i<count;i++) + skill_delunitgroup(src, group[i]); + } + break; case HT_SHOCKWAVE: /* ショックウェーブトラップ */ val1=skilllv*15+10; case HT_SANDMAN: /* サンドマン */ @@ -6705,8 +6769,35 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, if (sd) val1 = sd->status.child; break; case NJ_KAENSIN: - val2 = (skilllv+1)/2 + 4; - skill_clear_group(src,1); + { + // don't call skill_clear_group(src,1), it deletes also suiton... and I think it doesn't have to + // so this is a copy paste of skill_clear_group() function, which only deletes kaesin (shoud maybe create a new function) + struct unit_data *ud = unit_bl2ud(src); + struct skill_unit_group *group[MAX_SKILLUNITGROUP]; + int i, count=0, tflag=1; + + val2 = (skilllv+1)/2 + 4; + + nullpo_retr(0, src); + if (!ud) break; + + for (i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) + { + switch (ud->skillunit[i]->skill_id) { + case NJ_KAENSIN: + if (tflag&1) + group[count++]= ud->skillunit[i]; + break; + default: + if (tflag&2 && skill_get_inf2(ud->skillunit[i]->skill_id)&INF2_TRAP) + group[count++]= ud->skillunit[i]; + break; + } + + } + for (i=0;i<count;i++) + skill_delunitgroup(src, group[i]); + } break; case GS_GROUNDDRIFT: @@ -7411,6 +7502,7 @@ static int skill_unit_onleft (int skill_id, struct block_list *bl, unsigned int switch (skill_id) { case WZ_QUAGMIRE: + case NJ_SUITON: if (bl->type==BL_MOB) break; if (sc && sc->data[type].timer != -1) @@ -8296,8 +8388,9 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t break; case NJ_ISSEN: - if (sc && sc->data[SC_NEN].timer!=-1) - return 0; + if (!sc || sc->data[SC_NEN].timer==-1) { + clif_skill_fail(sd,skill,0,0); + return 0; } break; case NJ_ZENYNAGE: |