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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-13 00:17:32 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-13 00:17:32 +0000 |
commit | dc2e94dba8a7d0a894456ac03262f14c5a9090ca (patch) | |
tree | 0c778a51ae75afe77b22e11339a8abf40d7b7d88 /src/map/skill.c | |
parent | e0fff5c212007819f29a3406629967d36bc6ede1 (diff) | |
download | hercules-dc2e94dba8a7d0a894456ac03262f14c5a9090ca.tar.gz hercules-dc2e94dba8a7d0a894456ac03262f14c5a9090ca.tar.bz2 hercules-dc2e94dba8a7d0a894456ac03262f14c5a9090ca.tar.xz hercules-dc2e94dba8a7d0a894456ac03262f14c5a9090ca.zip |
- Reverted Venom Splasher's element to take your weapon's
- reverted the item skill usage update since Flywings and the like do not use skill use scripts anymore.
- Restored tid when a castend-id skill becomes castend-pos, fixes certain skills, most notably Resurrect Homunculus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9858 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8f003aa6b..f43b318bd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -875,8 +875,7 @@ int skillnotok (int skillid, struct map_session_data *sd) return 0; break; case AL_TELEPORT: - //Flywing/ButterflyWing are checked elsewhere - if(map[m].flag.noteleport && sd->skillitem != skillid) { + if(map[m].flag.noteleport) { clif_skill_teleportmessage(sd,0); return 1; } @@ -5566,7 +5565,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) else target = map_id2bl(ud->skilltarget); - // Use a do so that you can break out of it when the skill fails. do { if(!target || target->prev==NULL) break; @@ -5588,6 +5586,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) ud->skillx = target->x; ud->skilly = target->y; } + ud->skilltimer=tid; return skill_castend_pos(tid,tick,id,data); } @@ -5693,9 +5692,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) else skill_castend_damage_id(src,target,ud->skillid,ud->skilllv,tick,0); - if (sd && sd->skillitem == ud->skillid) //Clear item skill data. - sd->skillitem = sd->skillitemlv = 0; - sc = status_get_sc(src); if(sc && sc->count && sc->data[SC_MAGICPOWER].timer != -1 && ud->skillid != HW_MAGICPOWER && ud->skillid != WZ_WATERBALL) status_change_end(src,SC_MAGICPOWER,-1); @@ -5857,9 +5853,6 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0); - if (sd && sd->skillitem == ud->skillid) //Clear item skill data. - sd->skillitem = sd->skillitemlv = 0; - if (ud->skilltimer == -1) { if (md) md->skillidx = -1; else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill' @@ -7922,6 +7915,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t else pc_delitem(sd,i,1,0); } + if (type&1) //Casting finished + sd->skillitem = sd->skillitemlv = 0; return 1; } // for the guild skills [celest] |