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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 20:43:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 20:43:57 +0000 |
commit | 8500597883d7ff7ace2a7d9c661c5c468c8d8ce3 (patch) | |
tree | be81be6a49f90fa2021fca7c9d8f95542f4bb9a2 /src/map/skill.c | |
parent | 4362a0c677113465c450da34148e10676c32298f (diff) | |
download | hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.tar.gz hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.tar.bz2 hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.tar.xz hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.zip |
- Mob casted Sanctuary will no longer always heal it's targets regardless of element/race
- Status change packets will now use as criteria for sending the actual view_class instead of player/not-player. This will fix status-changes displaying improperly on clones, and also possible crashes with disguised players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7984 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a1f02e31a..e9806d666 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3280,7 +3280,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 1; if(status_isdead(src)) return 1; -if(src!=bl && status_isdead(bl) && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO) + if(src!=bl && status_isdead(bl) && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO) return 1; tstatus = status_get_status_data(bl); @@ -7029,8 +7029,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } case UNT_SANCTUARY: - //Only player casted Sanctuaries will do offensive heal. - if (sd && (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON)) + if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON) { //Only damage enemies with offensive Sanctuary. [Skotlex] if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0)) |