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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-15 20:13:07 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-15 20:13:07 +0000 |
commit | 7f4e1417b9cae61f65b74c98c1ef4613544ad1a3 (patch) | |
tree | 1ce38a72bc26c68124b27cd3f77192f0ce1bdc65 /src/map/skill.c | |
parent | 268fdec11b1eea604dc5dec385645b9769ecc634 (diff) | |
download | hercules-7f4e1417b9cae61f65b74c98c1ef4613544ad1a3.tar.gz hercules-7f4e1417b9cae61f65b74c98c1ef4613544ad1a3.tar.bz2 hercules-7f4e1417b9cae61f65b74c98c1ef4613544ad1a3.tar.xz hercules-7f4e1417b9cae61f65b74c98c1ef4613544ad1a3.zip |
- Fixed battle_getenemy picking dead characters.
- Adjusted Spiral Pierce, Shield Boomerang and Shield Chain to use atk2 instead of weight when used by non-players.
- Adjusted skills blindAttack, SilenceAttack, StunAttack, PetrifyAttack, CurseAttack, SleepAttack, Lex Divina and Dispell to be area effect skills, if the used skill level has a splash-range different from 0.
- Mob used Meteor Assault (and by extension Spread Attack) is able to hit icewalls now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10264 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 51 |
1 files changed, 36 insertions, 15 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 72a100e5d..74e254333 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2761,12 +2761,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case NPC_COMBOATTACK: case NPC_GUIDEDATTACK: case NPC_POISON: - case NPC_BLINDATTACK: - case NPC_SILENCEATTACK: - case NPC_STUNATTACK: - case NPC_PETRIFYATTACK: - case NPC_CURSEATTACK: - case NPC_SLEEPATTACK: case NPC_RANDOMATTACK: case NPC_WATERATTACK: case NPC_GROUNDATTACK: @@ -2814,6 +2808,20 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case HFLI_SBR44: //[orn] skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; + case NPC_BLINDATTACK: + case NPC_SILENCEATTACK: + case NPC_STUNATTACK: + case NPC_PETRIFYATTACK: + case NPC_CURSEATTACK: + case NPC_SLEEPATTACK: + if (flag&1 || skill_get_splash(skillid, skilllv) < 1) + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + else + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv),BL_CHAR, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); + break; case LK_JOINTBEAT: // decide the ailment first (affects attack damage and effect) switch( rand()%6 ){ @@ -3502,14 +3510,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case PR_LEXDIVINA: - if (tsc && tsc->count && tsc->data[type].timer != -1) { - status_change_end(bl,type, -1); - clif_skill_nodamage (src, bl, skillid, skilllv, 1); - } else - clif_skill_nodamage (src, bl, skillid, skilllv, - sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1) + { + if (tsc && tsc->count && tsc->data[type].timer != -1) { + status_change_end(bl,type, -1); + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + } else + clif_skill_nodamage (src, bl, skillid, skilllv, + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + break; + } + //Affect all targets on splash area. + map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, + src, skillid, skilllv, tick, flag|1, + skill_castend_damage_id); break; - case SA_ABRACADABRA: { int abra_skillid = 0, abra_skilllv; @@ -4069,8 +4084,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case GS_SPREADATTACK: clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_area_temp[1] = bl->id; + //Mob casted skills should also hit skills. map_foreachinrange(skill_area_sub, bl, - skill_get_splash(skillid, skilllv), BL_CHAR, + skill_get_splash(skillid, skilllv), md?BL_CHAR|BL_SKILL:BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); break; @@ -4661,8 +4677,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; case SA_DISPELL: + if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1) { - int i; clif_skill_nodamage(src,bl,skillid,skilllv,1); i = tstatus->mdef; if (i >= 100 || @@ -4698,7 +4714,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. status_change_end(bl,i,-1); } + break; } + //Affect all targets on splash area. + map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, + src, skillid, skilllv, tick, flag|1, + skill_castend_damage_id); break; case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex] |