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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-31 12:39:54 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-31 12:39:54 +0000 |
commit | 7d014932d263c908529db8ad3d7b48a7ea01d0ec (patch) | |
tree | 068f1cb446328f4e6b80f39067490d2fc87578b9 /src/map/skill.c | |
parent | 748d2dbd9c453603ebf8968c9a747372b530da33 (diff) | |
download | hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.tar.gz hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.tar.bz2 hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.tar.xz hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.zip |
* Various accumulated cleanups and fixes.
- Improved the compile speed for files which include common/socket.h on windows builds (related r10471).
- Moved FIFOSIZE_SERVERLINK define from common/mmo.h to common/socket.h (since it is a server connection FIFO size setting).
- Fixed script command 'areamobuseskill' canceling monster's skill cast before it determined it's new target, which could be 'none' (bugreport:3272, since r13897).
- Added a protection against attempts to read an empty backup / write to a full backup in skill_dance_switch as per TODO from r11347.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14690 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cd9115df4..ffb5a1826 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6754,15 +6754,23 @@ int skill_dance_overlap(struct skill_unit* unit, int flag) *------------------------------------------*/ static bool skill_dance_switch(struct skill_unit* unit, int flag) { + static int prevflag = 1; // by default the backup is empty static struct skill_unit_group backup; struct skill_unit_group* group = unit->group; - //TODO: add protection against attempts to read an empty backup / write to a full backup - // val2&UF_ENSEMBLE is a hack to indicate dissonance if ( !(group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) ) return false; + if( flag == prevflag ) + {// protection against attempts to read an empty backup / write to a full backup + ShowError("skill_dance_switch: Attempted to %s (skill_id=%d, skill_lv=%d, src_id=%d).\n", + flag ? "read an empty backup" : "write to a full backup", + group->skill_id, group->skill_lv, group->src_id); + return false; + } + prevflag = flag; + if( !flag ) { //Transform int skillid = unit->val2&UF_SONG ? BA_DISSONANCE : DC_UGLYDANCE; |