summaryrefslogtreecommitdiff
path: root/src/map/skill.c
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-11 02:49:44 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-11 02:49:44 +0000
commit770b5fc92df304517a37e701026b6f87f064a488 (patch)
tree3c6b792b228780b36b8fe18a31f46b77363c3425 /src/map/skill.c
parent69e30e1de648a546d1faf3d058dfb88e2181d413 (diff)
downloadhercules-770b5fc92df304517a37e701026b6f87f064a488.tar.gz
hercules-770b5fc92df304517a37e701026b6f87f064a488.tar.bz2
hercules-770b5fc92df304517a37e701026b6f87f064a488.tar.xz
hercules-770b5fc92df304517a37e701026b6f87f064a488.zip
- Corrected Frost Nova's splash range and Land Protector's cast range. Thanks to Haplo.
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill) - Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo. - Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers. - Fixed @follow stopping the moment you are warped. - Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8b3576e94..164a6c7c2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6242,6 +6242,15 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
unit_flag = skill_get_unit_flag(skillid);
layout = skill_get_unit_layout(skillid,skilllv,src,x,y);
+ if (skillid == AL_WARP && flag && src->type == BL_SKILL)
+ { //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
+ group= ((TBL_SKILL*)src)->group;
+ src = map_id2bl(group->src_id);
+ if (!src) return NULL;
+ val2=group->val2; //Copy the (x,y) position you warp to
+ val3=group->val3; //as well as the mapindex to warp to.
+ }
+
BL_CAST(BL_PC, src, sd);
status = status_get_status_data(src);
sc= status_get_sc(src); // for traps, firewall and fogwall - celest
@@ -6263,7 +6272,6 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val1=skilllv+6;
if(!(flag&1))
limit=2000;
- active_flag=0;
break;
case PR_SANCTUARY: /* サンクチュアリ */
@@ -7259,16 +7267,8 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick)
nullpo_retr(0, sg=src->group);
switch(sg->unit_id){
- case UNT_WARP_ACTIVE: /* ワープポータル(発動前) */
- {
- struct skill_unit_group *group=
- skill_unitsetting(map_id2bl(sg->src_id),sg->skill_id,sg->skill_lv,
- src->bl.x,src->bl.y,1);
- if(group == NULL)
- return 0;
- group->val2=sg->val2; //Copy the (x,y) position you warp to
- group->val3=sg->val3; //as well as the mapindex to warp to.
- }
+ case UNT_WARP_ACTIVE:
+ skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
break;
case UNT_ICEWALL: /* アイスウォール */