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author | Haru <haru@dotalux.com> | 2014-02-27 00:18:36 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-02-27 00:55:59 +0100 |
commit | 87b6c8f196897b72d98de2b1d4716bee1af99c3b (patch) | |
tree | 3dbedf03385adcd92673a6932d85150571c1daf0 /src/map/skill.c | |
parent | 5cbbcedd588b7eaad2df99f1a2cf9648b8d9ea64 (diff) | |
download | hercules-87b6c8f196897b72d98de2b1d4716bee1af99c3b.tar.gz hercules-87b6c8f196897b72d98de2b1d4716bee1af99c3b.tar.bz2 hercules-87b6c8f196897b72d98de2b1d4716bee1af99c3b.tar.xz hercules-87b6c8f196897b72d98de2b1d4716bee1af99c3b.zip |
Cleaned up messages.conf
- Removed some unused messages.
- Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to
AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/
- Fixed some issues with the message range loaded by the char server.
- Reworded some messages, fixed typos in others.
Note for translation users: some messages have been remapped to new IDs.
You'll need to remap them in your custom translations as well. The list
of changes is as follows:
- Removed messages (you can safely remove them from your translations):
15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142,
164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275,
289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063,
1079, 1291-1294
- New messages (you need to add them to your translations): 15
- Moved messages (you need to change their IDs in your translations file):
* [Unknown Job] 656 -> 620,
* [Job names] 681~693 -> 656~668
* [Tombstone related] 656~661 -> 856~861
* [Etc messages] 662~680 -> 862~880
* [@version] 1436 -> 1294
* [Hercules Chat] 1475 -> 1436
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 37ee297ca..064b18bdf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -512,7 +512,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) if( npc->isnear(&sd->bl) ) { // uncomment for more verbose message. //char output[150]; - //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance); + //sprintf(output, msg_txt(862), battle_config.min_npc_vendchat_distance); // "You're too close to a NPC, you must be at least %d cells away from any NPC." //clif->message(sd->fd, output); clif->skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0); return 1; @@ -5503,7 +5503,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); if (skill->break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd) - clif->message(sd->fd, msg_txt(669)); + clif->message(sd->fd, msg_txt(869)); // "You broke the target's weapon." } break; |