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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 17:38:44 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 17:38:44 +0000 |
commit | 22c75b070526de8b103032f5bf13504af81e0095 (patch) | |
tree | 46129805f108454e02fd3e8d83a1c22395599db4 /src/map/skill.c | |
parent | 6d371c31155c7d34aee7cf43bcf8ba6ac88060c9 (diff) | |
download | hercules-22c75b070526de8b103032f5bf13504af81e0095.tar.gz hercules-22c75b070526de8b103032f5bf13504af81e0095.tar.bz2 hercules-22c75b070526de8b103032f5bf13504af81e0095.tar.xz hercules-22c75b070526de8b103032f5bf13504af81e0095.zip |
Hello World. Initial support for the new homunculus has been added, credits to brAthena for the base. Not all skills are yet supported, when a non-supported skill is used rather than the usual warning in the console you'll get a red-coloured message in-game "this skill is not yet supported". please step by our bug tracker should you step by any bugs. thank you very much, you're a great crowd.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 86 |
1 files changed, 49 insertions, 37 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cd67eac80..9e7b5711a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -44,15 +44,18 @@ #define SKILLUNITTIMER_INTERVAL 100 // ranges reserved for mapping skill ids to skilldb offsets -#define GD_SKILLRANGEMIN 900 -#define GD_SKILLRANGEMAX (GD_SKILLRANGEMIN+MAX_GUILDSKILL) -#define MC_SKILLRANGEMIN 800 -#define MC_SKILLRANGEMAX (MC_SKILLRANGEMIN+MAX_MERCSKILL) #define HM_SKILLRANGEMIN 700 -#define HM_SKILLRANGEMAX (HM_SKILLRANGEMIN+MAX_HOMUNSKILL) +#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN + MAX_HOMUNSKILL +#define MC_SKILLRANGEMIN HM_SKILLRANGEMAX + 1 +#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN + MAX_MERCSKILL #define EL_SKILLRANGEMIN MC_SKILLRANGEMAX + 1 #define EL_SKILLRANGEMAX EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL +#define GD_SKILLRANGEMIN EL_SKILLRANGEMAX + 1 +#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN + MAX_GUILDSKILL +#if GD_SKILLRANGEMAX > 999 + #error GD_SKILLRANGEMAX is greater than 999 +#endif static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] @@ -1122,9 +1125,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case NPC_CRITICALWOUND: sc_start(bl,SC_CRITICALWOUND,100,skilllv,skill_get_time2(skillid,skilllv)); break; - /** - * Rune Knight - **/ case RK_HUNDREDSPEAR: if( !sd || pc_checkskill(sd,KN_SPEARBOOMERANG) == 0 ) break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang. @@ -1138,16 +1138,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case RK_DRAGONBREATH: sc_start4(bl,SC_BURNING,5+5*skilllv,skilllv,1000,src->id,0,skill_get_time(skillid,skilllv)); break; - /** - * Arch Bishop - **/ case AB_ADORAMUS: if( tsc && !tsc->data[SC_DECREASEAGI] ) //Prevent duplicate agi-down effect. sc_start(bl, SC_ADORAMUS, 100, skilllv, skill_get_time(skillid, skilllv)); break; - /** - * Warlock - **/ case WL_CRIMSONROCK: sc_start(bl, SC_STUN, 40, skilllv, skill_get_time(skillid, skilllv)); break; @@ -1168,9 +1162,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case WL_JACKFROST: sc_start(bl,SC_FREEZE,100,skilllv,skill_get_time(skillid,skilllv)); break; - /** - * Ranger - **/ case RA_WUGBITE: { int chance = (50+10*skilllv)-(sstatus->agi/4) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0); @@ -1193,9 +1184,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case RA_ICEBOUNDTRAP: sc_start(bl, (skillid == RA_FIRINGTRAP) ? SC_BURNING:SC_FREEZING, 40 + 10 * skilllv, skilllv, skill_get_time2(skillid, skilllv)); break; - /** - * Mechanic - **/ case NC_PILEBUNKER: if( rnd()%100 < 5 + 15*skilllv ) { //Deactivatable Statuses: Kyrie Eleison, Auto Guard, Steel Body, Assumptio, and Millennium Shield @@ -1218,15 +1206,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if( rnd()%100 < 5*skilllv ) skill_castend_damage_id(src, bl, NC_AXEBOOMERANG, pc_checkskill(sd, NC_AXEBOOMERANG), tick, 1); break; - /** - * Guilotine Cross - **/ case GC_WEAPONCRUSH: skill_castend_nodamage_id(src,bl,skillid,skilllv,tick,BCT_ENEMY); break; - /** - * Royal Guard - **/ case LG_SHIELDPRESS: sc_start(bl, SC_STUN, 30 + 8 * skilllv, skilllv, skill_get_time(skillid,skilllv)); break; @@ -1361,6 +1343,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case EL_TYPOON_MIS: sc_start(bl,SC_SILENCE,10*skilllv,skilllv,skill_get_time(skillid,skilllv)); break; + case MH_LAVA_SLIDE: + sc_start4(bl,SC_BURNING,10*skilllv,skilllv,1000,src->id,0,skill_get_time(skillid,skilllv)); + break; + case MH_STAHL_HORN: + sc_start(bl,SC_STUN,(20 + 4 * skilllv),skilllv,skill_get_time2(skillid,skilllv)); + break; } if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) @@ -2769,7 +2757,7 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap) case RA_ICEBOUNDTRAP: case SC_DIMENSIONDOOR: //Non stackable on themselves and traps (including venom dust which does not has the trap inf2 set) - if (skillid != g_skillid && !(skill_get_inf2(g_skillid)&INF2_TRAP) && g_skillid != AS_VENOMDUST) + if (skillid != g_skillid && !(skill_get_inf2(g_skillid)&INF2_TRAP) && g_skillid != AS_VENOMDUST && g_skillid != MH_POISON_MIST) return 0; break; default: //Avoid stacking with same kind of trap. [Skotlex] @@ -3421,7 +3409,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case SR_GENTLETOUCH_QUIET: case WM_SEVERE_RAINSTORM_MELEE: case WM_GREAT_ECHO: - case GN_SLINGITEM_RANGEMELEEATK: + case GN_SLINGITEM_RANGEMELEEATK: + case MH_STAHL_HORN: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -3648,7 +3637,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case WM_REVERBERATION_MAGIC: case SO_VARETYR_SPEAR: case GN_CART_TORNADO: - case GN_CARTCANNON: + case GN_CARTCANNON: + case MH_LAVA_SLIDE: if( flag&1 ) {//Recursive invocation // skill_area_temp[0] holds number of targets in area // skill_area_temp[1] holds the id of the original target @@ -3806,6 +3796,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case AB_HIGHNESSHEAL: case AB_DUPLELIGHT_MAGIC: case WM_METALICSOUND: + case MH_ERASER_CUTTER: skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; @@ -4501,7 +4492,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; default: - ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid); + if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) { + if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd ) + clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported"); + } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */ + ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid); clif_skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion, 0, abs(skill_get_num(skillid, skilllv)), skillid, skilllv, skill_get_hit(skillid)); @@ -7119,15 +7114,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case AM_REST: - if (sd) - { + if (sd) { if (merc_hom_vaporize(sd,1)) clif_skill_nodamage(src, bl, skillid, skilllv, 1); else clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } break; - + case MH_STAHL_HORN: + if (sd) { + if( skillid == MH_GOLDENE_FERSE ) + clif_skill_fail(sd,skillid,USESKILL_FAIL_CONDITION,0); + } + break; case HAMI_CASTLE: //[orn] if(rnd()%100 < 20*skilllv && src != bl) { @@ -7182,6 +7181,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case HFLI_FLEET: case HFLI_SPEED: case HLIF_CHANGE: + case MH_ANGRIFFS_MODUS: + case MH_GOLDENE_FERSE: clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); if (hd) @@ -7263,7 +7264,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; case RK_IGNITIONBREAK: - case LG_EARTHDRIVE: + case LG_EARTHDRIVE: + case MH_LAVA_SLIDE: clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); i = skill_get_splash(skillid,skilllv); if( skillid == LG_EARTHDRIVE ) { @@ -8609,7 +8611,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; default: - ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid); + if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) { + if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd ) + clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported"); + } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */ + ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid); clif_skill_nodamage(src,bl,skillid,skilllv,1); map_freeblock_unlock(); return 1; @@ -9299,7 +9305,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case SO_FIRE_INSIGNIA: case SO_WATER_INSIGNIA: case SO_WIND_INSIGNIA: - case SO_EARTH_INSIGNIA: + case SO_EARTH_INSIGNIA: + case MH_POISON_MIST: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -9751,7 +9758,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk break; default: - ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); + if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) { + if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd ) + clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported"); + } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */ + ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); return 1; } @@ -16253,6 +16264,7 @@ void skill_init_unit_layout (void) memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); } break; + case MH_POISON_MIST: case AS_VENOMDUST: { static const int dx[] = {-1, 0, 0, 0, 1}; static const int dy[] = { 0,-1, 0, 1, 0}; |