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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-13 04:03:37 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-13 04:03:37 +0000 |
commit | b87d090446143bfafdc9e801f745edcb16d93767 (patch) | |
tree | 27041e48324d79829cdd290b5117cb5220a56cdc /src/map/skill.c | |
parent | 9f3181501f0d95ffcc37bcb6a816c36362d1b164 (diff) | |
download | hercules-b87d090446143bfafdc9e801f745edcb16d93767.tar.gz hercules-b87d090446143bfafdc9e801f745edcb16d93767.tar.bz2 hercules-b87d090446143bfafdc9e801f745edcb16d93767.tar.xz hercules-b87d090446143bfafdc9e801f745edcb16d93767.zip |
- Added a fix for Abracadabra, this skills allways should use minimum a Yellow Gem.
- Added some code "suggestion" to handle the new Barricades, please test it with:
- @barricade <x> <y> <size> <direction> <killable> <Event Name>
- @killbarricade <Event Name>
- If x and y are -1, it will use your current position.
- Direction 0 Vertical 1 Horizontal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1c1b1ab7c..d1e230247 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1236,10 +1236,13 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in switch (target->type) { case BL_MOB: - if (((TBL_MOB*)target)->class_ == MOBID_EMPERIUM) + { + struct mob_data* md = BL_CAST(BL_MOB, target); + if( md->class_ == MOBID_EMPERIUM || md->class_ == MOBID_BARRICADEA || md->class_ == MOBID_BARRICADEB ) return 0; if(src != target && is_boss(target)) //Bosses can't be knocked-back return 0; + } break; case BL_PC: if(src != target && ((TBL_PC*)target)->special_state.no_knockback) @@ -8111,7 +8114,12 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in continue; } if(sc && sc->data[SC_INTOABYSS]) + { + if( skill != SA_ABRACADABRA ) continue; + else if( --amount[i] < 1 ) + amount[i] = 1; // Hocus Pocus allways use at least 1 gem + } } if((skill == AM_POTIONPITCHER || |