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authorxantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-07 05:40:31 +0000
committerxantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-07 05:40:31 +0000
commitd5fd6f0996dabcb3b064c76081dccbf252aa3fe2 (patch)
treead0fdec99b1f791c4d5143b03497de7e523a3572 /src/map/skill.c
parent9774eafce41dab69a7a31335007a90a1765dd4e5 (diff)
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Fixed a few Ranger-related skills (bugreport:5272)
- Added check to not allow attacks when mounted on a Warg - Added check to only allow a certain amount of skills when mounted on a Warg - Updated Warg Bite's chance rate of immobilization and duration - Updated Arrowstorm and Aimed Bolt's skill ratio damage git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15663 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 13413fb0e..b06a6f84c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1142,8 +1142,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
* Ranger
**/
case RA_WUGBITE:
- sc_start(bl, SC_BITE, 70, skilllv, skill_get_time(skillid, skilllv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG) * 1000 : 0)); // Need official chance.
- break;
+ {
+ int chance = (50+10*skilllv)-(sstatus->agi/4) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0);
+ if(chance < 50) chance = 50;
+ sc_start(bl, SC_BITE, chance, skilllv, (skilllv + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)/2 : 0)) * 1000);
+ break;
+ }
case RA_SENSITIVEKEEN:
if( rnd()%100 < 8 * skilllv )
skill_castend_damage_id(src, bl, RA_WUGBITE, sd ? pc_checkskill(sd, RA_WUGBITE):skilllv, tick, SD_ANIMATION);
@@ -10984,6 +10988,22 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
//Can only update state when weapon/arrow info is checked.
sd->state.arrow_atk = require.ammo?1:0;
+ // Check the skills that can be used while mounted on a warg
+ if( pc_isridingwug(sd) )
+ {
+ switch( skill )
+ {
+ case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE:
+ case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE:
+ case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB:
+ case RA_WUGDASH: case RA_WUGRIDER:
+ break;
+ default:
+ clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ return 0;
+ }
+ }
+
// perform skill-specific checks (and actions)
switch( skill )
{