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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-22 16:31:56 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-22 16:31:56 +0000
commitb5735b90f5ec847a89acd80509e8ba2ce23a3905 (patch)
treec784ba41982fe5370eee9245d9fe65063b389328 /src/map/skill.c
parente52e5e17df12881d87065106a96ed48a9d302555 (diff)
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Check changelog ^^
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1267 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c76
1 files changed, 33 insertions, 43 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b233f9c78..be8288beb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4812,7 +4812,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case HT_DETECTING: /* ディテクティング */
{
- const int range=7;
+ int range=skilllv*2+1;
if(src->x!=x)
x+=(src->x-x>0)?-range:range;
if(src->y!=y)
@@ -6915,14 +6915,13 @@ int skill_use_id( struct map_session_data *sd, int target_id,
range = status_get_range(&sd->bl) - (range + 1);
// be lenient if the skill was cast before we have moved to the correct position [Celest]
if (sd->walktimer != -1)
- range += battle_config.skill_range_leniency;
+ range++;
else check_range_flag = 1;
if(!battle_check_range(&sd->bl,bl,range)) {
- if (check_range_flag && battle_check_range(&sd->bl,bl,range + battle_config.skill_range_leniency)) {
- int dir, mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
- dir = map_calc_dir(&sd->bl,bl->x,bl->y);
- pc_walktoxy (sd, sd->bl.x + mask[dir][0] * battle_config.skill_range_leniency,
- sd->bl.y + mask[dir][1] * battle_config.skill_range_leniency);
+ if (check_range_flag && battle_check_range(&sd->bl,bl,range + 1)) {
+ int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
+ int dir = map_calc_dir(&sd->bl,bl->x,bl->y);
+ pc_walktoxy (sd, sd->bl.x + mask[dir][0], sd->bl.y + mask[dir][1]);
} else
return 0;
}
@@ -7177,14 +7176,13 @@ int skill_use_pos( struct map_session_data *sd,
range = status_get_range(&sd->bl) - (range + 1);
// be lenient if the skill was cast before we have moved to the correct position [Celest]
if (sd->walktimer != -1)
- range += battle_config.skill_range_leniency;
+ range ++;
else check_range_flag = 1;
if(!battle_check_range(&sd->bl,&bl,range)) {
- if (check_range_flag && battle_check_range(&sd->bl,&bl,range + battle_config.skill_range_leniency)) {
- int dir, mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
- dir = map_calc_dir(&sd->bl,bl.x,bl.y);
- pc_walktoxy (sd, sd->bl.x + mask[dir][0] * battle_config.skill_range_leniency,
- sd->bl.y + mask[dir][1] * battle_config.skill_range_leniency);
+ if (check_range_flag && battle_check_range(&sd->bl,&bl,range + 1)) {
+ int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
+ int dir = map_calc_dir(&sd->bl,bl.x,bl.y);
+ pc_walktoxy (sd, sd->bl.x + mask[dir][0], sd->bl.y + mask[dir][1]);
} else
return 0;
}
@@ -7656,12 +7654,16 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap)
if(src == bl)//自分には?かない
return 0;
- if(battle_check_target(src,bl,BCT_ENEMY) > 0)
+ if (map[src->m].flag.gvg || map[src->m].flag.pvp)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
- else if(battle_check_target(src,bl,BCT_PARTY) > 0) {
- if(rand()%100 < 10)//PTメンバにも低確率でかかる(とりあえず10%)
+ // we freeze everybody except of ourselfes on pvp/gvg [veider]
+ else {
+ if(battle_check_target(src,bl,BCT_ENEMY) > 0)
+ skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
+ else if(battle_check_target(src,bl,BCT_PARTY) > 0 && rand()%100 < 10)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
}
+ // so on non-pvp/gvg we are just freezing as freezed before
return 0;
}
@@ -8373,8 +8375,9 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap )
if(!unit->alive)
return 0;
+ group=unit->group;
- nullpo_retr(0, group=unit->group);
+ nullpo_retr(0, group);
range = unit->range;
/* onplace_timerイベント呼び出し */
@@ -8772,41 +8775,33 @@ int skill_produce_mix( struct map_session_data *sd,
make_per += 500 + pc_checkskill(sd,AM_CP_WEAPON)*100 + pc_checkskill(sd,AM_CP_SHIELD)*100 +
pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
else
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
+ make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
} else if (skill_produce_db[idx].req_skill == ASC_CDP) {
- make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5];
- //make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
+ make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5];
} else {
if(nameid == 998)
make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
else
make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
}
- }
- else { // Corrected rates [DracoRPG]
+ if(battle_config.pp_rate != 100)
+ make_per = make_per * battle_config.pp_rate / 100;
+ } else { // Corrected rates [DracoRPG]
int add_per=0;
if(pc_search_inventory(sd,989) >= 0) add_per = 400;
else if(pc_search_inventory(sd,988) >= 0) add_per = 300;
else if(pc_search_inventory(sd,987) >= 0) add_per = 200;
else if(pc_search_inventory(sd,986) >= 0) add_per = 100;
- wlv = itemdb_wlv(nameid);
- make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +
- ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000;
+ wlv = itemdb_wlv(nameid);
+ make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +
+ ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000;
+ if(battle_config.wp_rate != 100) /* 確率補正 */
+ make_per = make_per * battle_config.wp_rate / 100;
}
// -----------------------------------------------------//
if(make_per < 1) make_per = 1;
- if(skill_produce_db[idx].req_skill==AM_PHARMACY ||
- skill_produce_db[idx].req_skill==ASC_CDP) {
- if( battle_config.pp_rate!=100 )
- make_per=make_per*battle_config.pp_rate/100;
- }
- else {
- if( battle_config.wp_rate!=100 ) /* 確率補正 */
- make_per=make_per*battle_config.wp_rate/100;
- }
-
// if(battle_config.etc_log)
// printf("make rate = %d\n",make_per);
@@ -9556,14 +9551,9 @@ static int skill_read_skillspamount(void)
void skill_reload(void)
{
- /*
-
- <empty skill database>
- <?>
-
- */
-
- do_init_skill();
+ skill_readdb();
+ if (battle_config.skill_sp_override_grffile)
+ skill_read_skillspamount();
}
/*==========================================