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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-26 02:31:18 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-26 02:31:18 +0000
commit7c4b730c6d8a0201512148fcb795c0f666bfe8c8 (patch)
treed18286ab4e0a11d3c3384c85b84f34b775872235 /src/map/skill.c
parentf8636b8d7c4d3e1e43ea5e0f7c399316651931c9 (diff)
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- NPC_AGIUP now boosts flee by 100% and duration is 5+5*lv secs, as stated on the Ragnarok Bible.
- Fixed Soul Breaker's misc part not ignoring flee. - Fixed misc attack's flee check being backwards (the less hit%, the more chance you had to connect) - Corrected the range check in vending.c (TRADE_DISTANCE -> AREA_SIZE) - Added define DEFAULT_ENEMY_TYPE in mob.c to simplify the enemy bl check (for easier reading/customization) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9922 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ac1187126..a1e7a3e01 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4923,7 +4923,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_AGIUP:
sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
+ sc_start(bl,type,100,100,skill_get_time(skillid, skilllv)));
break;
case NPC_INVISIBLE: