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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-21 17:05:05 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-21 17:05:05 +0000 |
commit | 5d379983519317865fcc650a254fd314e0a32b38 (patch) | |
tree | 9050ae24361e6f616a2a84491a68940c6b474b9a /src/map/skill.c | |
parent | 52ae0384d046cc52800ba70b36e10b154c5b8e87 (diff) | |
download | hercules-5d379983519317865fcc650a254fd314e0a32b38.tar.gz hercules-5d379983519317865fcc650a254fd314e0a32b38.tar.bz2 hercules-5d379983519317865fcc650a254fd314e0a32b38.tar.xz hercules-5d379983519317865fcc650a254fd314e0a32b38.zip |
Fixed bugreport:5777 WL_DRAINLIFE HP absorption based on damage is now working properly. Thanks to Rytech
Fixed WL_SOULEXPANSION now it should do double damage on White Imprisoned targets and WL_WHITEIMPRISON should not work with bosses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16137 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index eaa2b3331..1331e2064 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4031,16 +4031,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case WL_DRAINLIFE: { - int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag); - int rate = 70 + 4 * skilllv + ( sd ? sd->status.job_level : 50 ) / 5; + int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag); + int rate = 70 + 5 * skilllv; - heal = 8 * skilllv; - if( status_get_lv(src) > 100 ) heal = heal * status_get_lv(src) / 100; // Base level bonus. + heal = heal * (5 + 5 * skilllv) / 100; - if( bl->type == BL_SKILL ) - heal = 0; // Don't absorb heal from Ice Walls or other skill units. + if( bl->type == BL_SKILL ) + heal = 0; // Don't absorb heal from Ice Walls or other skill units. - if( heal && rnd()%100 < rate ) + if( heal && rnd()%100 < rate ) { status_heal(src, heal, 0, 0); clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1); @@ -7568,7 +7567,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case WL_WHITEIMPRISON: - if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) ) + if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) && !is_boss(bl) )// Should not work with bosses. { int rate = 50 + 3 * skilllv + ( sd? sd->status.job_level : 50 ) / 4; i = sc_start2(bl,type,rate,skilllv,src->id,(src == bl)?skill_get_time2(skillid,skilllv):skill_get_time(skillid, skilllv)); |