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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-21 17:05:05 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-21 17:05:05 +0000
commit5d379983519317865fcc650a254fd314e0a32b38 (patch)
tree9050ae24361e6f616a2a84491a68940c6b474b9a /src/map/skill.c
parent52ae0384d046cc52800ba70b36e10b154c5b8e87 (diff)
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Fixed bugreport:5777 WL_DRAINLIFE HP absorption based on damage is now working properly. Thanks to Rytech
Fixed WL_SOULEXPANSION now it should do double damage on White Imprisoned targets and WL_WHITEIMPRISON should not work with bosses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16137 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index eaa2b3331..1331e2064 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4031,16 +4031,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case WL_DRAINLIFE:
{
- int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
- int rate = 70 + 4 * skilllv + ( sd ? sd->status.job_level : 50 ) / 5;
+ int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
+ int rate = 70 + 5 * skilllv;
- heal = 8 * skilllv;
- if( status_get_lv(src) > 100 ) heal = heal * status_get_lv(src) / 100; // Base level bonus.
+ heal = heal * (5 + 5 * skilllv) / 100;
- if( bl->type == BL_SKILL )
- heal = 0; // Don't absorb heal from Ice Walls or other skill units.
+ if( bl->type == BL_SKILL )
+ heal = 0; // Don't absorb heal from Ice Walls or other skill units.
- if( heal && rnd()%100 < rate )
+ if( heal && rnd()%100 < rate )
{
status_heal(src, heal, 0, 0);
clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
@@ -7568,7 +7567,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case WL_WHITEIMPRISON:
- if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) )
+ if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) && !is_boss(bl) )// Should not work with bosses.
{
int rate = 50 + 3 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
i = sc_start2(bl,type,rate,skilllv,src->id,(src == bl)?skill_get_time2(skillid,skilllv):skill_get_time(skillid, skilllv));